Files
GarageServer.IO/example/public/javascripts/game.js
T
Jeremiah Billmann bc39634a78 Progress: client
2013-05-24 21:48:07 -04:00

51 lines
1.4 KiB
JavaScript

$(function () {
GarageServerIO.connectToGarageServer('http://garageserver_io.jbillmann.c9.io');
var gameCanvas = document.getElementById('gameCanvas'),
keyboard = new THREEx.KeyboardState(),
ctxGameCanvas = gameCanvas.getContext('2d'),
x = 0,
y =0,
requestAnimFrame = (function(){
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); };
})();
function handleInput(){
if(keyboard.pressed('left')) {
x -= 1;
}
if(keyboard.pressed('right')) {
x += 1;
}
if(keyboard.pressed('down')) {
y += 1;
}
if(keyboard.pressed('up')) {
y -= 1;
}
}
var fps = 0, now, lastUpdate = (new Date)*1 - 1;
var fpsFilter = 50;
function update () {
requestAnimFrame(update);
handleInput();
ctxGameCanvas.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
ctxGameCanvas.fillRect(x, y, 10, 10);
var thisFrameFPS = 1000 / ((now=new Date) - lastUpdate);
fps += (thisFrameFPS - fps) / fpsFilter;
lastUpdate = now;
$('#fps').html('FPS: ' + Math.round(fps));
}
update();
});