Improved upgrade system. Needs content!

This commit is contained in:
Kevin Dungs
2014-11-08 15:54:38 +01:00
parent 8b007637a3
commit 18de4cd070
5 changed files with 85 additions and 595 deletions
+36 -37
View File
@@ -5,6 +5,14 @@
* found in the localStorage.
*/
var GameObjects = (function() {
var allObjects = {
push: function(key_property, list) {
for (var i = 0; i < list.length; i++) {
this[list[i][key_property]] = list[i];
}
}
};
/** Lab
*/
var labPrototype = {
@@ -47,6 +55,7 @@ var GameObjects = (function() {
}
};
var lab = $.extend({}, labPrototype, ObjectStorage.load('lab'));
allObjects['lab'] = lab;
/** Research
*/
@@ -83,6 +92,7 @@ var GameObjects = (function() {
research = research.map(function(item) {
return $.extend({}, researchPrototype, item);
});
allObjects.push('name', research);
/** Workers
@@ -111,58 +121,46 @@ var GameObjects = (function() {
workers = workers.map(function(worker) {
return $.extend({}, workersPrototype, worker);
});
allObjects.push('name', workers);
/** Upgrades
*/
var upgradesPrototype = {
getReceiver: function() {
if (this.type === "detector") {
return lab.detector;
} else if (this.type === "reputation"){
return lab.factor;
} else {
var context;
if (this.type === "research") { context = research; }
else if (this.type === "hr") { context = workers; }
else { return null; }
for (var i = 0; i < context.length; i++) {
if (context[i].name === this.receiver) {
return context[i];
}
_visible: false,
_used: false,
meetsRequirements: function() {
for (var i = 0; i < this.requirements.length; i++) {
var req = this.requirements[i];
if (allObjects[req.key][req.property] < req.threshold) {
return false;
}
return null;
}
return true;
},
hasReceiver: function() {
if (this.type === "detector" || this.type === "reputation") {
isAvailable: function() {
if (!this._used && lab.money >= this.cost && this.meetsRequirements()) {
return true;
}
var rec = this.getReceiver();
if (this.type === "research") {
return rec.level > 0;
} else if (this.type === "hr") {
return rec.hired > 0;
}
return false;
},
is_visible: function() {
return !this.used && this.hasReceiver() && lab.money >= this.cost * .7;
},
is_available: function() {
return !this.used && this.hasReceiver() && lab.money >= this.cost;
isVisible: function() {
if (!this._used && (this._visible || lab.money >= this.cost * .7 && this.meetsRequirements())) {
this._visible = true;
return true;
}
return false;
},
buy: function() {
if (!this.used && lab.buy(this.cost)) {
this.used = true;
analytics.sendEvent(analytics.events.categoryUpgrades, analytics.events.actionBuy, this.name, 1);
var rec = this.getReceiver();
if (rec) {
rec[this.property] = rec[this.property] * this.factor + this.constant;
if (!this._used && lab.buy(this.cost)) {
for (var i = 0; i < this.targets.length; i++) {
var t = this.targets[i];
allObjects[t.key][t.property] *= this.factor || 1;
allObjects[t.key][t.property] += this.constant || 0;
}
return true;
this._used = true;
this._visible = false;
}
return false;
}
};
var upgrades = $.extend([], Helpers.loadFile('json/upgrades.json'),
@@ -170,6 +168,7 @@ var GameObjects = (function() {
upgrades = upgrades.map(function(upgrade) {
return $.extend({}, upgradesPrototype, upgrade);
});
allObjects.push('name', upgrades);
/** Save all the game objects at once.
@@ -187,6 +186,6 @@ var GameObjects = (function() {
research: research,
workers: workers,
upgrades: upgrades,
saveAll: saveAll
saveAll: saveAll,
}
})();