mirror of
https://github.com/wassname/cardsforscience.git
synced 2026-07-13 17:42:41 +08:00
Added rules and tests for them
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+42
-60
@@ -98,7 +98,13 @@ var GameObjects = (function () {
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obsText[k] = observation[k].sort().join('');
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}
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}
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this.state.observations.push(obsText);
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obsText.amount=1;
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// check if an obs with all the attributes matching (extra attribs are ok)
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var index = _.findIndex(this.state.observations,obsText);
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if (index>-1)
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this.state.observations[index].amount+=1;
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else
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this.state.observations.push(obsText);
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};
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@@ -111,50 +117,50 @@ var GameObjects = (function () {
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return false;
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};
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var ElementStores = function (obj) {
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var Cards = function (obj) {
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this.push.apply(this, obj);
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};
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ElementStores.prototype = Object.create(Array.prototype);
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Cards.prototype = Object.create(Array.prototype);
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ElementStores.prototype.constructor = Array.constructor;
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Cards.prototype.constructor = Array.constructor;
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ElementStores.prototype.pushAll = function (items) {
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Cards.prototype.pushAll = function (items) {
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this.push.apply(this, items);
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};
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/** Add a random element or specify it's key **/
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ElementStores.prototype.addToStore = function (element) {
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Cards.prototype.addToStore = function (element) {
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if (element) this.get(element);
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if (!element) element = this.select();
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return element.state.amount += 1;
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};
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/** Add a random discovered element or specify it's key **/
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ElementStores.prototype.addKnownToStore = function (element) {
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Cards.prototype.addKnownToStore = function (element) {
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var discovered = this.filter(function (e) {
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return e.state.discovered;
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});
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discovered = new GameObjects.ElementStores(discovered);
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discovered = new GameObjects.Cards(discovered);
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if (element) discovered.get(element);
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if (!element) element = discovered.select();
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return element.state.amount += 1;
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};
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/** Select random element from store **/
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ElementStores.prototype.select = function () {
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Cards.prototype.select = function () {
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var i = Math.round((this.length - 1) * Math.random());
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return this[i];
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};
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/** Get element by key **/
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ElementStores.prototype.get = function (key) {
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Cards.prototype.get = function (key) {
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return this.filter(function (e) {
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return e.key === key;
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})[0];
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};
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/** Get element by hashid **/
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ElementStores.prototype.getByHashKey = function (hashKey) {
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Cards.prototype.getByHashKey = function (hashKey) {
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if (hashKey === undefined) {
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console.warn('GetByHashKey given an undefined hashkey', hashKey)
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return;
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@@ -172,66 +178,42 @@ var GameObjects = (function () {
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}
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};
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/** filter by e.g. {uuid:'34hgyh454'} **/
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// ElementStores.prototype.filterBy = function (filter) {
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// return this.filter(function (e) {
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// var match = true;
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// for (var k in filter) {
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// if (filter.hasOwnProperty(k)) {
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// match = match && (e[k] === filter[k]);
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// };
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// }
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// return match;
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// });
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// };
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//
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// /** Get indexes matching filter e.g. {uuid:'34hgyh454'} **/
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// ElementStores.prototype.findIndex = function (filter) {
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// var self = this;
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// return this.filterBy(function (e) {
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// var match = true;
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// for (var k in filter) {
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// if (filter.hasOwnProperty(k)) {
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// match = match && (e[k] === filter[k]);
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// };
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// }
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// return match;
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// })
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// .map(function (e) {
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// return self.indexOf(e);
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// });
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// };
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/** @class ElementStore
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/** @class Card
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*/
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var ElementStore = function (obj) {
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var Card = function (obj) {
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// load from localStorage by obj.key
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GameObject.apply(this, [obj]);
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this.state.amount = Math.round(Math.random() * 2);
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this.state.discovered = Math.random() < 0.1;
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this.state.interesting = Math.random() < 0.1;
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this.state.color = Math.round(Math.random() * 11);
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this.uuid = this.guid();
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// apply defaults to undefined values
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this.state = _.defaults(this.state,{
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amount: 0,
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discovered: false,
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interesting: false,
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});
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// generate uuid
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this.uuid = this.uuid || this.guid();
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};
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ElementStore.prototype = Object.create(GameObject.prototype);
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Card.prototype = Object.create(GameObject.prototype);
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ElementStore.prototype.constructor = ElementStore;
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Card.prototype.constructor = Card;
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ElementStore.prototype.isVisible = function (lab) {
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Card.prototype.isVisible = function (lab) {
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if (!lab) {
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return false;
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}
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return this.state.discovered;
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};
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ElementStore.prototype.isAvailable = function (lab) {
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Card.prototype.isAvailable = function (lab) {
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if (!lab) {
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return false;
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}
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return this.state.amount > 0;
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};
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ElementStore.prototype.research = function (lab) {
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Card.prototype.research = function (lab) {
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if (lab && lab.research(this.state.cost, this.state.reputation)) {
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this.state.level++;
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if (this.state.info_levels.length > 0 &&
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@@ -246,7 +228,7 @@ var GameObjects = (function () {
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return -1;
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};
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ElementStore.prototype.getInfo = function () {
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Card.prototype.getInfo = function () {
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if (!this._info) {
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this._info = Helpers.loadFile(this.info);
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}
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@@ -254,16 +236,16 @@ var GameObjects = (function () {
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return this._info;
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};
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/** Create a new element for the test tube from this ElementStore **/
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ElementStore.prototype.spawn = function () {
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/** Create a new element for the test tube from this Card **/
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Card.prototype.spawn = function () {
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var element = angular.copy(this);
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element.uuid = element.guid();
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element.state = undefined;
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this.state.amount -= 1;
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// this.state.amount -= 1;
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return element;
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};
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ElementStore.prototype.decreaseStore = function () {
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Card.prototype.decreaseStore = function () {
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return this.state.amount -= 1;
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};
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@@ -406,10 +388,10 @@ var GameObjects = (function () {
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// Expose classes in module.
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return {
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Lab: Lab,
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ElementStore: ElementStore,
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Card: Card,
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Worker: Worker,
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Upgrade: Upgrade,
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Achievement: Achievement,
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ElementStores: ElementStores
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Cards: Cards
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};
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}());
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