Made it work on mobiles - kindof

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# Particle Clicker
# Cards for science
An addictive incremental game that teaches players the history of high energy particle physics.
Cards For Science is a card game where you work out the secret rule to determine which cards can be played. This game is based on Eleusis by Robert Abbott and John Golden's Eleusis Express.
Developed during the 2014 CERN Webfest over a weekend.
<img src="./docs/screenshots.png"></img>
Visit [http://cern.ch/particle-clicker](http://cern.ch/particle-clicker) to play the game.
## Install
`npm i`
## Serving
`npm start`
## Deploy
To run a producton bundle with webpack:
- `npm run dist`
Then to send to amazon s3 bucket:
- `gulp s3`
Note this depends on your amazon credentials and bucket being setup up in untracked file ./secrets/aws-credentials.json.
For more refer to the [docs](https://www.npmjs.com/package/gulp-awspublish).
I've been hosting it on an amazon bucket at cardsforscience.com.
## Testing
`npm test`
## Adding rules
Add rules to rules.js as a new rule object. Read the jsdoc comment for the rule object for params.
## Simulating
After adding a rule go to /src/js/rules/simulate.html and click "export table as JSON". Make this the contents of simulations.json. This tells the game which rule options are balanced.
## Developing
- `index.webpack` Html is from
- app.js is the main angular app
- game.js is the main game app, provided as a servie from angular 1
- cards.json are the cards and thier properties
- simulations - give balalance to the rules
- rules.js has the rules and thier classes
- ui.js is mostly left over
- helpers.js is mostly left over
- analytics is outdates and can be replaces with angulartics
## TODO
- [ ] acheivements
- [ ] analystics (I want to know how long they spend on each rule, and how many guesses)
- [ ] more rules, we have ~9 rules with ~300 variations
- [ ] every black card must be follower by a card with a face
- [ ] "Alternate between cards which have closed loops in their number or letter designations (e.g. 4, Q), and cards which don't (e.g. 2, K)".
- [ ] Play a sequence of suits from clubs to spades and back repeating the suit with clubs and spades, thusly, C, D, H, S, S, H, D, C, C, etc.
- [ ] Play a progressive pattern of alternating red and black cards, such that first one black and one red card alternate, then two black and 2 red, then 3 black and 3 red, then repeat the pattern.
- [ ] Cards are played consecutively upward or downward by 1, except skipping all the prime numbers (3,5,7,11,13). When 1 or 12 is reached the pattern reverses with the next card up or down. This Universe may start on any card except a prime number.
- [ ] The sum of the card played plus the last card played must total a number that can be divided by 3 evenly. Thus totals of 3, 6, 9, 12, 15, 18, 21, & 24 are allowed. (For example, if the first card turned is an 8, correct cards are 1, 4, 7, 10, 13). The starting card may be anything but a 3, 6, 9, or 12, and that means these 4 values will never be played.
- [ ] Each card played must be lower in value than the previous card, unless the card is 3 or less (3, 2, or 1), then the next card is that card's value plus 10 (3+10=13, 2+10=12, 1+10=11).
- [ ] prompts
- [ ] when all cards are gone
- [ ] when starting
- [ ] when all hints are gone