Most things working. Apart from achivements somehow. Also achievements pop up has to be reintroduced. Probalby write an AchievementsManager or something.

This commit is contained in:
Kevin Dungs
2014-11-08 15:55:02 +01:00
parent 709cea5180
commit cd9d3673e9
6 changed files with 121 additions and 113 deletions
+43 -45
View File
@@ -2,24 +2,19 @@
(function() {
var game = new Game.Game();
game.load();
var lab, research, workers, upgrades;
$.when(game.load).then(function() {
lab = game.lab;
research = game.research;
workers = game.workers;
upgrades = game.upgrades;
});
var lab = game.lab;
var research = game.research;
var workers = game.workers;
var upgrades = game.upgrades;
var achievements = game.achievements;
UI.validateVersion(lab.version);
achievements.addResearch(research);
achievements.addWorkers(workers);
var app = angular.module('particleClicker', []);
app.filter('niceNumber', ['$filter', function($filter) {
return Helpers.formatNumberPostfix;
return Helpers.formatNumberPostfix;
}]);
app.filter('currency', ['$filter', function($filter) {
@@ -36,11 +31,9 @@
app.controller('DetectorController', function() {
this.click = function() {
lab.acquire(lab.detector.rate);
lab.acquireData(lab.state.detector);
detector.addEvent();
achievements.update('count', 'clicks', 1);
achievements.update('count', 'data', lab.detector.rate);
UI.showUpdateValue("#update-data", lab.detector.rate);
UI.showUpdateValue("#update-data", lab.state.detector);
return false;
};
});
@@ -55,35 +48,34 @@
};
$interval(function() { // one tick
var grant = lab.getGrant();
achievements.update('count', 'money', grant);
UI.showUpdateValue("#update-funding", grant);
var sum = 0;
for (var i = 0; i < workers.length; i++) {
sum += workers[i].hired * workers[i].rate;
sum += workers[i].state.hired * workers[i].state.rate;
}
if (sum > 0) {
lab.acquireData(sum);
UI.showUpdateValue("#update-data", sum);
detector.addEventExternal(workers.map(function(w) {
return w.state.hired;
}).reduce(function(a, b){return a + b}, 0));
}
lab.acquire(sum);
achievements.update('count', 'data', sum);
UI.showUpdateValue("#update-data", sum);
detector.addEventExternal();
}, 1000);
}]);
app.controller('ResearchController', ['$compile', function($compile) {
this.research = research;
this.isVisible = function(item) {
return item.isVisible(lab);
};
this.isAvailable = function(item) {
return item.isAvailable(lab);
};
this.doResearch = function(item) {
var cost = item.research();
var cost = item.research(lab);
if (cost > 0) {
achievements.update('count', 'reputation', item.reputation);
achievements.update('count', 'dataSpent', cost);
achievements.update('research', item.name, 1);
UI.showUpdateValue("#update-data", -cost);
UI.showUpdateValue("#update-reputation", item.reputation);
analytics.sendEvent(
analytics.events.categoryResearch,
analytics.events.actionResearch,
item.name,
item.level
);
}
};
this.showInfo = function(r) {
@@ -94,12 +86,15 @@
app.controller('HRController', function() {
this.workers = workers;
this.isVisible = function(worker) {
return worker.isVisible(lab);
};
this.isAvailable = function(worker) {
return worker.isAvailable(lab);
};
this.hire = function(worker) {
var cost = worker.hire();
var cost = worker.hire(lab);
if (cost > 0) {
achievements.update('count', 'moneyWorkers', cost);
achievements.update('workers', worker.name, 1);
achievements.update('count', 'workers', 1);
UI.showUpdateValue("#update-funding", -cost);
}
};
@@ -107,29 +102,32 @@
app.controller('UpgradesController', function() {
this.upgrades = upgrades;
this.isVisible = function(upgrade) {
return upgrade.isVisible(lab);
};
this.isAvailable = function(upgrade) {
return upgrade.isAvailable(lab);
};
this.upgrade = function(upgrade) {
if (upgrade.buy()) {
achievements.update('count', 'moneyUpgrades', upgrade.cost);
if (upgrade.buy(lab)) {
UI.showUpdateValue("#update-funding", upgrade.cost);
}
}
});
achievements.setList(Helpers.loadFile('json/achievements.json'));
achievements.restore();
app.controller('AchievementsController', function() {
this.achievements = achievements.listSummary;
this.achievementsAll = achievements.list;
app.controller('AchievementsController', function($scope) {
$scope.achievements = achievements;
$scope.progress = function() {
return achievements.filter(function(a) { a.isAchieved(); }).length;
};
});
app.controller('SaveController',
['$scope', '$interval', function($scope, $interval) {
$scope.lastSaved = new Date();
$scope.saveNow = function() {
GameObjects.saveAll();
game.save();
$scope.lastSaved = new Date();
achievements.lastSave = $scope.lastSaved.getTime();
};
$scope.restart = function() {
if (window.confirm(