mirror of
https://github.com/wassname/cardsforscience.git
synced 2026-06-27 20:20:53 +08:00
8516492297
Now have to adjust the UI accordingly.
61 lines
2.0 KiB
JavaScript
61 lines
2.0 KiB
JavaScript
var Game = (function() {
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'use strict';
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var Game = function() {
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this.lab = new GameObjects.Lab();
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this.research = null;
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this.workers = null;
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this.upgrades = null;
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this.achivements = null;
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this.allObjects = {lab : this.lab};
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this.loaded = false;
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};
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Game.prototype.load = function() {
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if (this.loaded) {
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return;
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}
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var _this = this;
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$.when($.get('json/research.json', function(jR) { _this.research = jR; }),
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$.get('json/workers.json', function(jW) { _this.workers = jW; }),
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$.get('json/upgrades.json', function(jU) { _this.upgrades = jU; }),
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$.get('json/achievements.json',
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function(jA) { _this.achivements = jA; })).then(function() {
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// Turn JSON files into actual game objects and fill map of all objects
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var makeGameObject = function(type, object) {
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// It's okay to define this function here since load is only called
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// once anyway...
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var o = new type(object);
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_this.allObjects[o.key] = o;
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return o;
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};
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_this.research = _this.research.map(
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function(r) { return makeGameObject(GameObjects.Research, r); });
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_this.workers = _this.workers.map(
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function(w) { return makeGameObject(GameObjects.Worker, w); });
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_this.upgrades = _this.upgrades.map(
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function(u) { return makeGameObject(GameObjects.Upgrade, u); });
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_this.achivements = _this.achivements.map(function(a) {
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var _a = makeGameObject(GameObjects.Achievement, a);
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_a.setRefAllGameObjects(_this.allObjects);
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return _a;
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});
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// Load states from local store
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for (var i = 0; i < _this.allObjects.length; i++) {
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var o = _this.allObjects[i];
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o.loadState(ObjectStorage.load(o.key));
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}
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_this.loaded = true;
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});
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};
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Game.prototype.save = function() {
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// Save every object's state to local storage
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for (var i = 0; i < this.allObjects.length; i++) {
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ObjectStorage.save(this.allObjects[i].state);
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}
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};
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return {Game : Game};
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}());
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