Files
cardsforscience/js/detector/detector.js
T

188 lines
6.2 KiB
JavaScript

/** Manages the detector animation in the canvas of the detector pane **/
var Detector = function(){
return {
core:
{
canvas: null,
ctx: null
},
//
// events:
// {
// canvas: null,
// ctx: null,
// list: [],
// },
flame:
{
canvas: null,
ctx: null
},
visible: true,
width: 400,
height: 400,
ratio: 1,
lastRender: 0,
bubblr: undefined,
init: function(baseSize,element)
{
// get canvas
this.core.canvas = document.getElementById('detector-core');
if (!this.core.canvas) {
this.core.canvas=$('<canvas id="detector-core"></canvas>');
$(element).append(this.core.canvas);
}
this.core.ctx = this.core.canvas.getContext('2d');
this.flame.canvas = document.getElementById('detector-flame');
this.flame.ctx = this.flame.canvas.getContext('2d');
this.initBubbles();
this.initFlame();
},
initBubbles: function(){
// init the test tube animation
var bubblrElem = $('#detector-core').bubblr({
backgroundColor: '#e8e8e8',
bubbleColor: "#bfbfbf",
bubbleMinSize: 3,
bubbleMaxSize: 5,
bubbleMaxSpeed: 2,
bubbleMinSpeed: 1,
animationSpeed: 20,
// bubbleXposMultiplier allows us to position bubbles on the x-axis
bubbleXposMultiplier: 2,
// bubbleYpopLimit determines how far in pixels from the canvas's
// top edge bubbles will disappear
bubbleYpopLimit: 10
});
this.bubblr = bubblrElem.data('plugin_bubblr');
},
initFlame: function(){
var flameElem = $('#detector-flame').flame();
this.flamer = flameElem.data('plugin_flame')
},
bindOnResize: function(){
// HACK
$(window).on('resize',this.onResize.bind(this));
},
onResize: function(){
// TODO, do one, schedule a check and then prevent firing until then
if ($(window).width() >= 1200) {
if (this.width != 500) {
$('#detector').width(500).height(500);
this.init(500);
}
} else if ($(window).width() < 768 && $(window).height() - 90 < 300) {
var newWidth = $(window).width() - Math.max($(window).width() - ($(window).height() - 90 + 10), 300) - 10;
if (this.width != newWidth) {
$('#detector').width(newWidth).height(newWidth);
this.init(newWidth);
}
} else if ($(window).width() < 992) {
if (this.width != 300) {
$('#detector').width(300).height(300);
this.init(300);
}
} else {
if (this.width != 400) {
$('#detector').width(400).height(400);
this.init(400);
}
}
this.bubblr.onResize();
this.flamer.onResize();
},
/** When a user clicks the detector **/
addEvent: function()
{
this.bubblr.bubble(); // bubble for 500ms, TODO make one bubble
},
/** When a worker clicks the detector **/
addEventExternal: function(numWorkers)
{
// this.bubblr.bubble(numWorkers);
},
/** Draw current events **/
draw: function(duration)
{
this.bubblr.bubble();
},
onDrop: function(event, ui, game){
// TODO tidy this, attach new runes to something better
// FIXME at the moment it duplicates runes, but we need a better system
var self=this;
console.debug('onDrop',arguments);
var $draggable = $(ui.draggable),
$droppable = $(event.target);
// if the dragger came from the elements panels, clone it to here
var newElement = $draggable.clone();
var $detector = $droppable.parent()
$detector.append(newElement);
// also set position to that of droppable
newElement.offset($draggable.offset())
var elementStore = game.elements.filter(function(e){return e.key==$draggable.data('element')});
elementStore[0].state.amount-=1;
// get everything intersecting the drop
var draggableTop = $draggable.offset().top;
var draggableHeight = $draggable.height();
var draggableBottom = draggableTop + draggableHeight;
var draggableLeft = $draggable.offset().left;
var draggableWidth = $draggable.height();
var draggableRight = draggableLeft + draggableWidth;
var $droppables = $(".ui-droppable");
var $droppablesCoveredByDraggable = $droppables.filter( function() {
var $droppable = $(this);
var top = $droppable.offset().top;
var height = $droppable.height();
var bottom = top + height;
var left = $droppable.offset().left;
var width = $droppable.width();
var right = left + width;
var isCoveredByDraggable = top <= draggableBottom && bottom >= draggableTop
&& left <= draggableRight && right >= draggableLeft;
return isCoveredByDraggable;
});
// TODO also get draggable covered by droppable
for (var i = 0; i < $droppablesCoveredByDraggable.length; i++) {
}
// just get one thes with a data-element attribute
var inputs = $droppablesCoveredByDraggable.filter(function(e){
return $(e).data('element');
})
inputs.push($draggable);
var reaction = game.experiment({inputs:inputs});
console.log('droppables', $droppablesCoveredByDraggable.length);
},
}
};