# projected_grpo SVD-basis gradient projection vs RL reward hacking. Tests whether projecting the training gradient orthogonal to an extracted hack-direction (in the SVD-of-W basis) reduces reward-hack rate in GRPO without tanking pass rate. Built on Ariahw, Engels & Nanda's [rl-rewardhacking](https://github.com/ariahw/rl-rewardhacking) LeetCode benchmark. Method differs from concurrent work (Wu & Tang 2026, "Advantage Modification") by intervening at the gradient level rather than the advantage level. See [docs/spec.md](spec.md), [docs/brainstorm/extracted_prefs.md](docs/brainstorm/extracted_prefs.md), and [docs/papers/](docs/papers/). ## Quick start ```bash uv sync just fast-dev-run # tiny-random model, ~1-2 min, real pipeline end-to-end just smoke-vanilla # vanilla pathway smoke just smoke-projected # projected pathway smoke just download-model # warm Qwen3.5-2B cache (then real runs need 96GB GPU) just queue # queue all sweep arms via pueue (on the GPU box) ``` ## Hypotheses (preregistered) See [spec.md](spec.md). Headline: H1 — gradient projection in SVD basis against a v_hack extracted from ~60-80 contrastive pairs reduces reward hack rate by >=30pp absolute vs vanilla GRPO at matched LeetCode pass rate (±10pp).