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evil_MoE/docs/RESEARCH_JOURNAL.md
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wassname 120400c5f5 setup
2026-05-23 10:40:02 +08:00

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Research Journal

Append-only. New entries at the top, date-stamped. Never edit old entries.

2026-05-23

Project init

Scaffolded repo per setup-repo skill. Cloned external/rl-rewardhacking (Ariahw's verl-based GRPO + LeetCode reward-hacking benchmark) and fetched the three key papers (docs/papers/):

  • Ariahw, Engels, Nanda 2025 (LessWrong) — the benchmark and monitor-based interventions
  • Wu & Tang 2026 (arXiv 2604.01476) — "When Reward Hacking Rebounds"; proposes Advantage Modification using shortcut concept direction. This is the closest prior work to ours and the H3 baseline arm.
  • Ichihara et al. 2025 (arXiv 2509.22047) — MO-GRPO; multi-objective GRPO with per-reward variance normalization. Related framing of reward hacking as high-variance reward dominating advantage.

Extracted brainstorm prefs to docs/brainstorm/extracted_prefs.md. Biggest delta vs spec.md: the project pivoted mid-brainstorm from DPO+sycophancy to GRPO+reward-hacking, and the method evolved from bidirectional NLL+KL+PCGrad (paired-preference) to gradient-level projection (unpaired). Confidence ~60% the method works post-Rebound (was ~40% pre-Rebound; Rebound validates the core mechanism — concept-direction-based intervention — but at advantage rather than gradient level).

Next: smoke test both pathways on tiny-random Qwen, prototype the results table, then move to 96GB GPU for the H4 sanity run.