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Debugging: The 9 Indispensable Rules
David J. Agans
Notes: table of contents and Introduction, verbatim from a user-supplied EPUB. Extracted with
w3m -dumpon 2026-09-02; layout and images omitted. The complete book text (all 15 chapters, verbatim) is in the private dlbook repo atagans_debugging_9_rules.md.
Bibliographic record: Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems, David J. Agans, AMACOM, 2002, ISBN 978-0-8144-2678-4 (ebook). EPUB SHA-256:
ce3b6c92a7f263d0027b3b2d42c3061d06e8083d8a73de3a1f5eb523756699e4.
Contents
Contents
Chapter 1: Introduction
How Can That Work?
Isn’t It Obvious?
Anyone Can Use It
It’ll Debug Anything
But It Won’t Prevent, Certify, or Triage Anything
More Than Just Troubleshooting
A Word About War Stories
Stay Tuned
Chapter 2: The Rules—Suitable for Framing
Chapter 3: Understand the System
Read the Manual
Read Everything, Cover to Cover
Know What’s Reasonable
Know the Road Map
Know Your Tools
Look It Up
Remember
Understand the System
Chapter 4: Make It Fail
Do It Again
Start at the Beginning
Stimulate the Failure
Don’t Simulate the Failure
What If It’s Intermittent?
What if I’ve Tried Everything and It’s Still Intermittent?
A Hard Look at Bad Luck
Lies, Damn Lies, and Statistics
Did You Fix It, or Did You Get Lucky?
“But That Can’t Happen”
Never Throw Away a Debugging Tool
Remember
Make It Fail
Chapter 5: Quit Thinking and Look
See the Failure
See the Details
Now You See It, Now You Don’t
Instrument the System
Design Instrumentation In
Build Instrumentation In Later
Don’t Be Afraid to Dive In
Add Instrumentation On
Instrumentation in Daily Life
The Heisenberg Uncertainty Principle
Guess Only to Focus the Search
Remember
Quit Thinking and Look
Chapter 6: Divide and Conquer
Narrow the Search
In the Ballpark
Which Side Are You On?
Inject Easy-to-Spot Patterns
Start with the Bad
Fix the Bugs You Know About
Fix the Noise First
Remember
Divide and Conquer
Chapter 7: Change One Thing at a Time
Use a Rifle, Not a Shotgun
Grab the Brass Bar with Both Hands
Change One Test at a Time
Compare with a Good One
What Did You Change Since the Last Time It Worked?
Remember
Change One Thing at a Time
Chapter 8: Keep an Audit Trail
Write Down What You Did, in What Order, and What Happened
The Devil Is in the Details
Correlate
Audit Trails for Design Are Also Good for Testing
The Shortest Pencil Is Longer Than the Longest Memory
Remember
Keep an Audit Trail
Chapter 9: Check the Plug
Question Your Assumptions
Don’t Start at Square Three
Test the Tool
Remember
Check the Plug
Chapter 10: Get a Fresh View
Ask for Help
A Breath of Fresh Insight
Ask an Expert
The Voice of Experience
Where to Get Help
Don’t Be Proud
Report Symptoms, Not Theories
You Don’t Have to Be Sure
Remember
Get a Fresh View
Chapter 11: If You Didn’t Fix It, It Ain’t Fixed
Check That It’s Really Fixed
Check That It’s Really Your Fix That Fixed It
It Never Just Goes Away by Itself
Fix the Cause
Fix the Process
Remember
If You Didn’t Fix It, It Ain’t Fixed
Chapter 12: All the Rules in One Story
Chapter 13: Easy Exercises for the Reader
A Light Vacuuming Job
A Flock of Bugs
A Loose Restriction
The Jig Is Up
Chapter 14: The View from the Help Desk
Help Desk Constraints
The Rules, Help Desk Style
Understand the System
Make It Fail
Quit Thinking and Look
Divide and Conquer
Change One Thing at a Time
Keep an Audit Trail
Check the Plug
Get a Fresh View
If You Didn’t Fix It, It Ain’t Fixed
Remember
The View from the Help Desk Is Murky
Chapter 15: The Bottom Line
The Debugging Rules Web Site
If You’re an Engineer
If You’re a Manager
If You’re a Teacher
Remember
Index
Introduction
chapter
1
Introduction
“At present I am, as you know, fairly busy, but I propose to devote my declining years to the composition of a textbook which shall focus the whole art of detection into one volume.”
—SHERLOCK HOLMES, THE ADVENTURE OF THE ABBEY GRANGE
This book tells you how to find out what’s wrong with stuff, quick. It’s short and fun because it has to be—if you’re an engineer, you’re too busy debugging to read anything more than the daily comics. Even if you’re not an engineer, you often come across something that’s broken, and you have to figure out how to fix it.
Now, maybe some of you never need to debug. Maybe you sold your dot.com IPO stock before the company went belly-up and you simply have your people look into the problem. Maybe you always luck out and your design just works—or, even less likely, the bug is always easy to find. But the odds are that you and all your competitors have a few hard-to-find bugs in your designs, and whoever fixes them quickest has an advantage. When you can find bugs fast, not only do you get quality products to customers quicker, you get yourself home earlier for quality time with your loved ones.
So put this book on your nightstand or in the bathroom, and in two weeks you’ll be a debugging star.
How Can That Work?
How can something that’s so short and easy to read be so useful? Well, in my twenty-six years of experience designing and debugging systems, I’ve discovered two things (more than two, if you count stuff like “the first cup of coffee into the pot contains all the caffeine”):
1. When it took us a long time to find a bug, it was because we had neglected some essential, fundamental rule; once we applied the rule, we quickly found the problem.
2. People who excelled at quick debugging inherently understood and applied these rules. Those who struggled to understand or use these rules struggled to find bugs.
I compiled a list of these essential rules; I’ve taught them to other engineers and watched their debugging skill and speed increase. They really, really work.
Isn’t It Obvious?
As you read these rules, you may say to yourself, “But this is all so obvious.” Don’t be too hasty; these things are obvious (fundamentals usually are), but how they apply to a particular problem isn’t always so obvious. And don’t confuse obvious with easy—these rules aren’t always easy to follow, and thus they’re often neglected in the heat of battle.
The key is to remember them and apply them. If that was obvious and easy, I wouldn’t have to keep reminding engineers to use them, and I wouldn’t have a few dozen war stories about what happened when we didn’t. Debuggers who naturally use these rules are hard to find. I like to ask job applicants, “What rules of thumb do you use when debugging?” It’s amazing how many say, “It’s an art.” Great—we’re going to have Picasso debugging our image-processing algorithm. The easy way and the artistic way do not find problems quickly.
This book takes these “obvious” principles and helps you remember them, understand their benefits, and know how to apply them, so you can resist the temptation to take a “shortcut” into what turns out to be a rat hole. It turns the art of debugging into a science.
Even if you’re a very good debugger already, these rules will help you become even better. When an early draft of this book was reviewed by skilled debuggers, they had several comments in common: Besides teaching them one or two rules that they weren’t already using (but would in the future), the book helped them crystallize the rules they already unconsciously followed. The team leaders (good debuggers rise to the top, of course) said that the book gave them the right words to transmit their skills to other members of the team.
Anyone Can Use It
Throughout the book I use the term engineer to describe the reader, but the rules can be useful to a lot of you who may not consider yourselves engineers. Certainly, this includes you if you’re involved in figuring out what’s wrong with a design, whether your title is engineer, programmer, technician, customer support representative, or consultant.
If you’re not directly involved in debugging, but you have responsibility for people who are, you can transmit the rules to your people. You don’t even have to understand the details of the systems and tools your people use—the rules are fundamental, so after reading this book, even a pointy-haired manager should be able to help his far-more-intelligent teams find problems faster.
If you’re a teacher, your students will enjoy the war stories, which will give them a taste of the real world. And when they burst onto that real world, they’ll have a leg up on many of their more experienced (but untrained in debugging) competitors.
It’ll Debug Anything
This book is general; it’s not about specific problems, specific tools, specific programming languages, or specific machines. Rather, it’s about universal techniques that will help you to figure out any problem on any machine in any language using whatever tools you have. It’s a whole new level of approach to the problem—for example, rather than tell you how to set the trigger on a Glitch-O-Matic digital logic analyzer, I’m going to tell you why you have to use an analyzer, even though it’s a lot of trouble to hook it up.
It’s also applicable to fixing all kinds of problems. Your system may have been designed wrong, built wrong, used wrong, or just plain got broken; in any case, these techniques will help you get to the heart of the problem quickly.
The methods presented here aren’t even limited to engineering, although they were honed in the engineering environment. They’ll help you figure out what’s wrong with other things, like cars, houses, stereo equipment, plumbing, and human bodies. (There are examples in the book.) Admittedly, there are systems that resist these techniques—the economy is too complex, for example. And some systems don’t need these methods; e.g., everybody already knows what’s wrong with the government.
But It Won’t Prevent, Certify, or Triage Anything
While this book is general about methods and systems, it’s very focused on finding the causes of bugs and fixing them.
It’s not about quality development processes aimed at preventing bugs in the first place, such as ISO-9000, code reviews, or risk management. If you want to read about that, I recommend books like The Tempura Method of Totalitarian Quality Management Processes or The Feng Shui Guide to Vermin-Free Homes. Quality process techniques are valuable, but they’re often not implemented; even when they are, they leave some bugs in the system.
Once you have bugs, you have to detect them; this takes place in your quality assurance (QA) department or, if you don’t have one of those, at your customer site. This book doesn’t deal with this stage either—test coverage analysis, test automation, and other QA techniques are well handled by other resources. A good book of poetry, such as How Do I Test Thee, Let Me Count the Ways, can help you while away the time as you check the 6,467,826 combinations of options in your product line.
And sooner or later, at least one of those combinations will fail, and some QA guy or customer is going to write up a bug report. Next, some managers, engineers, salespeople, and customer support people will probably get together in a triage meeting and argue passionately about how important the bug is, and therefore when and whether to fix it. This subject is deeply specific to your market, product, and resources, and this book will not touch it with a ten-foot pole. But when these people decide it has to be fixed, you’ll have to look at the bug report and ask yourself, “How the heck did that happen?” That’s when you use this book (see Figure 1-1).
The following chapters will teach you how to prepare to find a bug, dig up and sift through the clues to its cause, home in on the actual problem so you can fix it, and then make sure you really fixed it so you can go home triumphant.
Figure 1-1. When to Use This Book.
Images
More Than Just Troubleshooting
Though the terms are often interchanged, there’s a difference between debugging and troubleshooting, and there’s a difference between this debugging book and the hundreds of troubleshooting guides available today. Debugging usually means figuring out why a design doesn’t work as planned. Troubleshooting usually means figuring out what’s broken in a particular copy of a product when the product’s design is known to be good—there’s a deleted file, a broken wire, or a bad part. Software engineers debug; car mechanics troubleshoot. Car designers debug (in an ideal world). Doctors troubleshoot the human body—they never got a chance to debug it. (It took God one day to design, prototype, and release that product; talk about schedule pressure! I guess we can forgive priority-two bugs like bunions and male pattern baldness.)
The techniques in this book apply to both debugging and troubleshooting. These techniques don’t care how the problem got in there; they just tell you how to find it. So they work whether the problem is a broken design or a broken part. Troubleshooting books, on the other hand, work only on a broken part. They boast dozens of tables, with symptoms, problems, and fixes for anything that might go wrong with a particular system. These are useful; they’re a compendium of everything that has ever broken in that type of system, and what the symptoms and fixes were. They give a troubleshooter the experience of many others, and they help in finding known problems faster. But they don’t help much with new, unknown problems. And thus they can’t help with design problems, because engineers are so creative, they like to make up new bugs, not use the same old ones.
So if you’re troubleshooting a standard system, don’t ignore Rule 8 (“Get a Fresh View”); go ahead and consult a troubleshooting guide to see if your problem is listed. But if it isn’t, or if the fix doesn’t work, or if there’s no troubleshooting guide out yet because you’re debugging the world’s first digital flavor transmission system, you won’t have to worry, because the rules in this book will get you to the heart of your brand-new problem.
A Word About War Stories
I’m a male American electronics engineer, born in 1954. When I tell a “war story” about some problem that got solved somehow, it’s a real story, so it comes from things that male American electronics engineers born in 1954 know about. You may not be all or any of those, so you may not understand some of the things I mention. If you’re an auto mechanic, you may not know what an interrupt is. If you were born in 1985, you may not know what a record player is. No matter; the principle being demonstrated is still worth knowing, and I’ll explain enough as I go along so you’ll be able to get the principle.
You should also know that I’ve taken some license with the details to protect the innocent, and especially the guilty.
Stay Tuned
In this book I’ll introduce the nine golden rules of debugging, then devote a chapter to each. I’ll start each chapter with a war story where the rule proved crucial to success; then I’ll describe the rule and show how it applies to the story. I’ll discuss various ways of thinking about and using the rule that are easy to remember in the face of complex technological problems (or even simple ones). And I’ll give you some variations showing how the rule applies to other stuff like cars and houses.
In the final few chapters, I’ve included a set of war stories to exercise your understanding, a section on using the rules under the trying circumstances of the help desk, and a few last hints for putting what you’ve learned to work in your job.
When you’re done with this book, your debugging efficiency will be much higher than before. You may even find yourself wandering around, looking for engineers in distress so you can swoop in and save the day. One bit of advice, though: Leave the leotard and cape at home.