gitea
257e0c424c
moveToPointer doesn't change the Z velocity
2015-11-28 20:43:54 +08:00
gitea
f13e3fcc20
Cleaned console.log
2015-11-28 17:58:00 +08:00
gitea
5929c114b3
Update build
2015-11-28 17:25:06 +08:00
gitea
09a213c493
bugfix
2015-11-28 14:41:02 +08:00
Pierre
2cc46c82e8
Fix minified file
2015-07-16 23:33:39 +02:00
lewster32
f1566e1a6b
Fixed version number on minified dist
2015-05-21 21:06:39 +01:00
lewster32
00af750f9f
Fixed a conflict in dist file
2015-05-21 21:01:00 +01:00
lewster32
4dfacf4e0d
Fixed inaccurate unprojection if world boundaries do not start at 0, 0 (spotted by oboforty on the forums).
2015-05-21 20:54:54 +01:00
Pierre
16491724d0
Update dist files
2015-03-26 16:23:56 +01:00
Clark Stevenson
7677af9f6e
Update phaser.plugin.isometric.d.ts
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Fixed small typo.
2014-10-20 12:31:12 +01:00
Clark Stevenson
71cc243d0b
Update phaser.plugin.isometric.d.ts
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I expanded on @edgarjcfn original work. There are some issues as detailed at the top of the file which are not done mostly for the same reason as before (opened ended classes). I still hope to get time to play with this library in the next week or so to give it a test :D
2014-10-19 00:24:40 +01:00
edgarjcfn
e66a1140a4
Cleaned logs. Updated Typescript definitions file.
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Built after deleting logs
Updated .d.ts file with more definitions
Added more definitions to .d.ts file
2014-10-14 00:25:28 +02:00
edgarjcfn
97e28ac92f
Added the bare-minimum .d.ts file for Typescript Interoperability
2014-10-13 23:27:03 +02:00
edgarjcfn
75e75d676c
Decoupled References to Enable Typescript
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Added a Reference to Projector to Phaser.Plugin.Isometric.
Added a delegate addIsoSprite() to Phaser.Plugin.Isometric.
2014-10-13 23:17:57 +02:00
Pierre
8532f655f3
Update dist files
2014-09-24 11:50:13 +02:00
lewster32
98a6d01799
Fixed debug output relying on there being a global 'game' object.
2014-09-13 20:29:53 +01:00
Pierre
81eb97f613
Update dist files
2014-08-28 16:08:53 +02:00
lewster32
cd02a3faf6
Added new dist files!
2014-08-28 13:30:46 +01:00
lewster32
fed085c721
Fixed new projection routine to correctly handle unprojection. Added contains and containsXY methods to Cube.
2014-08-28 13:00:35 +01:00
lewster32
5f767474a9
Further refined projection and unprojection code - small drift on Y axis to be fixed still.
2014-08-23 15:33:47 +01:00
lewster32
8a6f02acef
Changed TRUE projection to ISOMETRIC and added MILITARY as a third projection preset const.
2014-08-23 14:43:18 +01:00
lewster32
01819fe31b
Added new projection code, using more mathematically correct projection angle rather than ratio.
2014-08-23 14:25:57 +01:00
lewster32
b82d2fb7af
Added Projector.unproject function to provide an equivalent 3D position from a provided 2D one. Fixed issue with body scale being incorrectly halved in dimensions.
2014-08-18 23:24:38 +01:00
lewster32
2758b5a2b9
Added depth sorting methods to Projector (simple and topological). Added derived bounding cube to IsoSprites. Removed tweaks to IsoArcade collision handlers to make it act like original. Fixed Octree and QuadTree.
2014-08-18 17:42:58 +01:00
lewster32
30a1b7ac17
Tweaked depth sorting values. Added 4th depth parameter (boolean) to debug.body to show depths of IsoSprites.
2014-08-12 22:46:10 +01:00
lewster32
294a486277
Added back z calculation into depth sorting, though it's still not quite right.
2014-08-08 20:46:00 +01:00
lewster32
d925dcfb72
Fixed much of the documentation. Removed Z calculation from depth - I don't think it's needed, but we'll see! Tweaked Body.reset.
2014-08-07 18:24:50 +01:00
lewster32
fc1762ff9e
Split source into individual class files. Added docs. Fixed a few jslint issues.
2014-08-06 23:25:55 +01:00
lewster32
0f2cdc42a5
Fixed issue with grunt concat
2014-08-06 21:41:48 +01:00
lewster32
d03c1831e7
Initial commit
2014-08-06 21:25:43 +01:00