22 Commits
Author SHA1 Message Date
gitea 257e0c424c moveToPointer doesn't change the Z velocity 2015-11-28 20:43:54 +08:00
gitea f13e3fcc20 Cleaned console.log 2015-11-28 17:58:00 +08:00
gitea 5929c114b3 Update build 2015-11-28 17:25:06 +08:00
gitea 09a213c493 bugfix 2015-11-28 14:41:02 +08:00
Pierre 2cc46c82e8 Fix minified file 2015-07-16 23:33:39 +02:00
lewster32 f1566e1a6b Fixed version number on minified dist 2015-05-21 21:06:39 +01:00
lewster32 4dfacf4e0d Fixed inaccurate unprojection if world boundaries do not start at 0, 0 (spotted by oboforty on the forums). 2015-05-21 20:54:54 +01:00
lewster32 98a6d01799 Fixed debug output relying on there being a global 'game' object. 2014-09-13 20:29:53 +01:00
Pierre 81eb97f613 Update dist files 2014-08-28 16:08:53 +02:00
lewster32 cd02a3faf6 Added new dist files! 2014-08-28 13:30:46 +01:00
lewster32 fed085c721 Fixed new projection routine to correctly handle unprojection. Added contains and containsXY methods to Cube. 2014-08-28 13:00:35 +01:00
lewster32 5f767474a9 Further refined projection and unprojection code - small drift on Y axis to be fixed still. 2014-08-23 15:33:47 +01:00
lewster32 8a6f02acef Changed TRUE projection to ISOMETRIC and added MILITARY as a third projection preset const. 2014-08-23 14:43:18 +01:00
lewster32 01819fe31b Added new projection code, using more mathematically correct projection angle rather than ratio. 2014-08-23 14:25:57 +01:00
lewster32 b82d2fb7af Added Projector.unproject function to provide an equivalent 3D position from a provided 2D one. Fixed issue with body scale being incorrectly halved in dimensions. 2014-08-18 23:24:38 +01:00
lewster32 2758b5a2b9 Added depth sorting methods to Projector (simple and topological). Added derived bounding cube to IsoSprites. Removed tweaks to IsoArcade collision handlers to make it act like original. Fixed Octree and QuadTree. 2014-08-18 17:42:58 +01:00
lewster32 30a1b7ac17 Tweaked depth sorting values. Added 4th depth parameter (boolean) to debug.body to show depths of IsoSprites. 2014-08-12 22:46:10 +01:00
lewster32 294a486277 Added back z calculation into depth sorting, though it's still not quite right. 2014-08-08 20:46:00 +01:00
lewster32 d925dcfb72 Fixed much of the documentation. Removed Z calculation from depth - I don't think it's needed, but we'll see! Tweaked Body.reset. 2014-08-07 18:24:50 +01:00
lewster32 fc1762ff9e Split source into individual class files. Added docs. Fixed a few jslint issues. 2014-08-06 23:25:55 +01:00
lewster32 0f2cdc42a5 Fixed issue with grunt concat 2014-08-06 21:41:48 +01:00
lewster32 d03c1831e7 Initial commit 2014-08-06 21:25:43 +01:00