gitea
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257e0c424c
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moveToPointer doesn't change the Z velocity
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2015-11-28 20:43:54 +08:00 |
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gitea
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f13e3fcc20
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Cleaned console.log
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2015-11-28 17:58:00 +08:00 |
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gitea
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5929c114b3
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Update build
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2015-11-28 17:25:06 +08:00 |
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gitea
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09a213c493
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bugfix
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2015-11-28 14:41:02 +08:00 |
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Pierre
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2cc46c82e8
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Fix minified file
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2015-07-16 23:33:39 +02:00 |
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lewster32
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f1566e1a6b
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Fixed version number on minified dist
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2015-05-21 21:06:39 +01:00 |
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lewster32
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4dfacf4e0d
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Fixed inaccurate unprojection if world boundaries do not start at 0, 0 (spotted by oboforty on the forums).
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2015-05-21 20:54:54 +01:00 |
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lewster32
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98a6d01799
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Fixed debug output relying on there being a global 'game' object.
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2014-09-13 20:29:53 +01:00 |
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Pierre
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81eb97f613
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Update dist files
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2014-08-28 16:08:53 +02:00 |
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lewster32
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cd02a3faf6
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Added new dist files!
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2014-08-28 13:30:46 +01:00 |
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lewster32
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fed085c721
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Fixed new projection routine to correctly handle unprojection. Added contains and containsXY methods to Cube.
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2014-08-28 13:00:35 +01:00 |
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lewster32
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5f767474a9
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Further refined projection and unprojection code - small drift on Y axis to be fixed still.
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2014-08-23 15:33:47 +01:00 |
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lewster32
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8a6f02acef
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Changed TRUE projection to ISOMETRIC and added MILITARY as a third projection preset const.
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2014-08-23 14:43:18 +01:00 |
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lewster32
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01819fe31b
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Added new projection code, using more mathematically correct projection angle rather than ratio.
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2014-08-23 14:25:57 +01:00 |
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lewster32
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b82d2fb7af
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Added Projector.unproject function to provide an equivalent 3D position from a provided 2D one. Fixed issue with body scale being incorrectly halved in dimensions.
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2014-08-18 23:24:38 +01:00 |
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lewster32
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2758b5a2b9
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Added depth sorting methods to Projector (simple and topological). Added derived bounding cube to IsoSprites. Removed tweaks to IsoArcade collision handlers to make it act like original. Fixed Octree and QuadTree.
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2014-08-18 17:42:58 +01:00 |
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lewster32
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30a1b7ac17
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Tweaked depth sorting values. Added 4th depth parameter (boolean) to debug.body to show depths of IsoSprites.
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2014-08-12 22:46:10 +01:00 |
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lewster32
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294a486277
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Added back z calculation into depth sorting, though it's still not quite right.
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2014-08-08 20:46:00 +01:00 |
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lewster32
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d925dcfb72
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Fixed much of the documentation. Removed Z calculation from depth - I don't think it's needed, but we'll see! Tweaked Body.reset.
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2014-08-07 18:24:50 +01:00 |
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lewster32
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fc1762ff9e
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Split source into individual class files. Added docs. Fixed a few jslint issues.
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2014-08-06 23:25:55 +01:00 |
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lewster32
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0f2cdc42a5
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Fixed issue with grunt concat
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2014-08-06 21:41:48 +01:00 |
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lewster32
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d03c1831e7
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Initial commit
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2014-08-06 21:25:43 +01:00 |
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