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wassname/phaser-plugin-isometric
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mirror of https://github.com/wassname/phaser-plugin-isometric.git synced 2026-08-22 12:20:58 +08:00
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62 Commits 1 Branch 0 Tags
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7 Commits
Author SHA1 Message Date
lewster32 4dfacf4e0d Fixed inaccurate unprojection if world boundaries do not start at 0, 0 (spotted by oboforty on the forums). 2015-05-21 20:54:54 +01:00
lewster32 98a6d01799 Fixed debug output relying on there being a global 'game' object. 2014-09-13 20:29:53 +01:00
lewster32 fed085c721 Fixed new projection routine to correctly handle unprojection. Added contains and containsXY methods to Cube. 2014-08-28 13:00:35 +01:00
lewster32 2758b5a2b9 Added depth sorting methods to Projector (simple and topological). Added derived bounding cube to IsoSprites. Removed tweaks to IsoArcade collision handlers to make it act like original. Fixed Octree and QuadTree. 2014-08-18 17:42:58 +01:00
lewster32 30a1b7ac17 Tweaked depth sorting values. Added 4th depth parameter (boolean) to debug.body to show depths of IsoSprites. 2014-08-12 22:46:10 +01:00
lewster32 294a486277 Added back z calculation into depth sorting, though it's still not quite right. 2014-08-08 20:46:00 +01:00
lewster32 d925dcfb72 Fixed much of the documentation. Removed Z calculation from depth - I don't think it's needed, but we'll see! Tweaked Body.reset. 2014-08-07 18:24:50 +01:00
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