lewster32
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4dfacf4e0d
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Fixed inaccurate unprojection if world boundaries do not start at 0, 0 (spotted by oboforty on the forums).
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2015-05-21 20:54:54 +01:00 |
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lewster32
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98a6d01799
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Fixed debug output relying on there being a global 'game' object.
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2014-09-13 20:29:53 +01:00 |
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lewster32
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fed085c721
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Fixed new projection routine to correctly handle unprojection. Added contains and containsXY methods to Cube.
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2014-08-28 13:00:35 +01:00 |
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lewster32
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2758b5a2b9
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Added depth sorting methods to Projector (simple and topological). Added derived bounding cube to IsoSprites. Removed tweaks to IsoArcade collision handlers to make it act like original. Fixed Octree and QuadTree.
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2014-08-18 17:42:58 +01:00 |
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lewster32
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30a1b7ac17
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Tweaked depth sorting values. Added 4th depth parameter (boolean) to debug.body to show depths of IsoSprites.
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2014-08-12 22:46:10 +01:00 |
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lewster32
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294a486277
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Added back z calculation into depth sorting, though it's still not quite right.
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2014-08-08 20:46:00 +01:00 |
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lewster32
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d925dcfb72
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Fixed much of the documentation. Removed Z calculation from depth - I don't think it's needed, but we'll see! Tweaked Body.reset.
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2014-08-07 18:24:50 +01:00 |
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