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wassname/phaser-plugin-isometric
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mirror of https://github.com/wassname/phaser-plugin-isometric.git synced 2026-08-30 11:28:40 +08:00
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b2f54c30f5ffeb85b80abf12449da477e46b2777
phaser-plugin-isometric/src
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gitea b2f54c30f5 outOfBounds kill uses isometric bounds
2015-11-28 13:35:25 +08:00
..
physics
outOfBounds kill uses isometric bounds
2015-11-28 13:35:25 +08:00
Cube.js
Remove height check for containsXY
2014-09-24 11:49:31 +02:00
Isometric.js
Update Isometric.js
2015-09-16 12:32:29 +02:00
IsoSprite.js
Decoupled References to Enable Typescript
2014-10-13 23:17:57 +02:00
Octree.js
Added depth sorting methods to Projector (simple and topological). Added derived bounding cube to IsoSprites. Removed tweaks to IsoArcade collision handlers to make it act like original. Fixed Octree and QuadTree.
2014-08-18 17:42:58 +01:00
Point3.js
Fixed much of the documentation. Removed Z calculation from depth - I don't think it's needed, but we'll see! Tweaked Body.reset.
2014-08-07 18:24:50 +01:00
Projector.js
Fixed inaccurate unprojection if world boundaries do not start at 0, 0 (spotted by oboforty on the forums).
2015-05-21 20:54:54 +01:00
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