/// <reference path="../../Phaser/Game.ts" />
(function () {
    var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
    function init() {
        myGame.world.setSize(3000, 3000);
        myGame.loader.addImageFile('car', 'assets/sprites/car.png');
        myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
        myGame.loader.load();
    }
    function create() {
        for(var i = 0; i < 1000; i++) {
            if(Math.random() > 0.5) {
                myGame.createSprite(Math.random() * 3000, Math.random() * 3000, 'car');
            } else {
                myGame.createSprite(Math.random() * 3000, Math.random() * 3000, 'melon');
            }
        }
        myGame.camera.setPosition(100, 100);
        myGame.camera.setSize(320, 320);
    }
    function update() {
        myGame.camera.renderDebugInfo(600, 32);
        if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
            myGame.camera.rotation -= 2;
        } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
            myGame.camera.rotation += 2;
        }
        if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
            myGame.camera.scroll.y -= 4;
        } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
            myGame.camera.scroll.y += 4;
        }
    }
})();
