/// <reference path="../../Phaser/Game.ts" />
(function () {
    var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
    function init() {
        myGame.loader.addTextureAtlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
        myGame.loader.load();
    }
    var bot;
    function create() {
        bot = myGame.createSprite(myGame.stage.width, 300, 'bot');
        //  If you are using a Texture Atlas and want to specify the frames of an animation by their name rather than frame index
        //  then you can use this format:
        bot.animations.add('run', [
            'run00', 
            'run01', 
            'run02', 
            'run03', 
            'run04', 
            'run05', 
            'run06', 
            'run07', 
            'run08', 
            'run09', 
            'run10'
        ], 10, true, false);
        bot.animations.play('run');
        bot.velocity.x = -100;
    }
    function update() {
        if(bot.x < -bot.width) {
            bot.x = myGame.stage.width;
        }
    }
})();
