/// <reference path="../../Phaser/Game.ts" />
(function () {
    var game = new Phaser.Game(this, 'game', 800, 600, init, create);
    function init() {
        //  Using Phasers asset loader we load up a PNG from the assets folder
        game.load.image('bunny', 'assets/sprites/bunny.png');
        game.load.start();
    }
    function create() {
        //  This will create a Sprite positioned at the top-left of the game (0,0)
        //  Try changing the 0, 0 values
        game.add.sprite(0, 0, 'bunny');
    }
})();
