/// <reference path="../../Phaser/Game.ts" />
(function () {
    var game = new Phaser.Game(this, 'game', 800, 600, init, create);
    function init() {
        //  Using Phasers asset loader we load up a PNG from the assets folder
        game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
        game.load.start();
    }
    var firstGroup;
    function create() {
        //  Here we'll create a new Group
        firstGroup = game.add.group();
        //  And add some sprites to it
        for(var i = 0; i < 10; i++) {
            //  Create a new sprite at a random screen location
            var newSprite = new Phaser.Sprite(game, game.stage.randomX, game.stage.randomY, 'sonic');
            //  This set-ups a listener for the event, view your console.log output to see the result
            newSprite.events.onAddedToGroup.add(logGroupAdd);
            //  Add the sprite to the Group
            firstGroup.add(newSprite);
        }
    }
    function logGroupAdd(sprite, group, zIndex) {
        console.log('Sprite added to Group', group.ID, 'at z-index:', zIndex);
    }
})();
