/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/gameobjects/Button.ts" />
(function () {
    var game = new Phaser.Game(this, 'game', 800, 600, init, create);
    function init() {
        game.load.image('beast', 'assets/pics/shadow_of_the_beast2_karamoon.png');
        game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
        game.load.start();
    }
    image:
Phaser.Sprite
    button:
Phaser.Button
    function create() {
        //  This is just an image that we'll toggle the display of when you click the button
        this.image = game.add.sprite(game.stage.centerX, 0, 'beast');
        this.image.transform.origin.setTo(0.5, 0);
        //  This button is created from a sprite sheet.
        //  Frame 0 = the 'down' state
        //  Frame 1 = the 'out' state
        //  Frame 2 = the 'over' state
        //  The function "clickedIt" will be called when the button is clicked or touched
        this.button = game.add.button(game.stage.centerX, 400, 'button', clickedIt, this, 2, 1, 0);
        //  Just makes the button origin set to the middle, we only do this to center the button on-screen, no other reason
        this.button.transform.origin.setTo(0.5, 0.5);
    }
    function clickedIt() {
        if(this.image.visible == true) {
            this.image.visible = false;
        } else {
            this.image.visible = true;
        }
    }
})();
