/// <reference path="../../Phaser/Game.ts" />
(function () {
    var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
    function init() {
        game.load.image('atari1', 'assets/sprites/atari130xe.png');
        game.load.image('atari2', 'assets/sprites/atari800xl.png');
        game.load.image('atari4', 'assets/sprites/atari800.png');
        game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
        game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
        game.load.image('firstaid', 'assets/sprites/firstaid.png');
        game.load.image('diamond', 'assets/sprites/diamond.png');
        game.load.image('mushroom', 'assets/sprites/mushroom2.png');
        game.load.start();
    }
    function create() {
        //  This returns an array of all the image keys in the cache
        var images = game.cache.getImageKeys();
        //  Now let's create some random sprites and enable them all for drag and 'bring to top'
        for(var i = 0; i < 20; i++) {
            var tempSprite = game.add.sprite(game.stage.randomX, game.stage.randomY, game.rnd.pick(images));
            tempSprite.input.start(i, false, true);
            tempSprite.input.enableDrag(false, true);
        }
    }
    function render() {
        game.input.renderDebugInfo(32, 32);
    }
})();
