/// <reference path="../../Phaser/Game.ts" />
(function () {
    var game = new Phaser.Game(this, 'game', 800, 600, init, create);
    function init() {
        //  Using Phasers asset loader we load up a PNG from the assets folder
        game.load.image('swirl', 'assets/pics/color_wheel_swirl.png');
        game.load.start();
    }
    var swirl;
    function create() {
        //  Here we'll assign the new sprite to the local swirl variable
        swirl = game.add.sprite(game.stage.centerX, game.stage.centerY, 'swirl');
        //  Increase the size of the sprite a little so it covers the edges of the stage
        swirl.transform.scale.setTo(1.4, 1.4);
        //  Set the origin to the middle of the Sprite to get the effect we need
        swirl.transform.origin.setTo(swirl.worldView.halfWidth, swirl.worldView.halfHeight);
        //  Create a tween that rotates a full 306 degrees and then repeats (loop set to true)
        game.add.tween(swirl).to({
            rotation: 360
        }, 2000, Phaser.Easing.Linear.None, true, 0, true);
        game.add.tween(swirl.transform.scale).to({
            x: 4,
            y: 4
        }, 1000, Phaser.Easing.Linear.None, true, 0, true, true);
    }
})();
