/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
(function () {
    var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
    function init() {
        //  Tiled Tilemap Test
        //  First we load our map data (a json file exported from the map editor Tiled)
        game.load.text('jsontest', 'assets/maps/test.json');
        //myGame.loader.addTextFile('jsontest', 'assets/maps/multi-layer-test.json');
        //  Then we load the actual tile sheet image
        game.load.image('jsontiles', 'assets/tiles/platformer_tiles.png');
        game.load.start();
    }
    function create() {
        //  This creates the tilemap using the json data and tile sheet we loaded.
        //  We tell it to use the Tiled JSON format parser.
        game.add.tilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON);
    }
    function update() {
        //  Simple camera controls
        if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
            game.camera.x -= 4;
        } else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
            game.camera.x += 4;
        }
        if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
            game.camera.y -= 4;
        } else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
            game.camera.y += 4;
        }
    }
})();
