new Line(x1, y1, x2, y2) → {Phaser.Line}
Creates a new Line object with a start and an end point.
Parameters:
| Name | Type | Argument | Default | Description |
|---|---|---|---|---|
x1 |
number |
<optional> |
0 | The x coordinate of the start of the line. |
y1 |
number |
<optional> |
0 | The y coordinate of the start of the line. |
x2 |
number |
<optional> |
0 | The x coordinate of the end of the line. |
y2 |
number |
<optional> |
0 | The y coordinate of the end of the line. |
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Returns:
This line object
- Type
- Phaser.Line
Members
-
<readonly> angle
-
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Properties:
Name Type Description anglenumber Gets the angle of the line.
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end
-
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Properties:
Name Type Description endPhaser.Point The end point of the line.
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<readonly> length
-
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Properties:
Name Type Description lengthnumber Gets the length of the line segment.
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<readonly> perpSlope
-
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Properties:
Name Type Description perpSlopenumber Gets the perpendicular slope of the line (x/y).
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<readonly> slope
-
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Properties:
Name Type Description slopenumber Gets the slope of the line (y/x).
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start
-
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Properties:
Name Type Description startPhaser.Point The start point of the line.
Methods
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<static> intersects(a, b, asSegment, result) → {Phaser.Point}
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Checks for intersection between two lines. If asSegment is true it will check for segment intersection. If asSegment is false it will check for line intersection. Returns the intersection segment of AB and EF as a Point, or null if there is no intersection. Adapted from code by Keith Hair
Parameters:
Name Type Argument Default Description aPhaser.Line The first Line to be checked.
bPhaser.Line The second Line to be checked.
asSegmentboolean <optional>
true If true it will check for segment intersection, otherwise full line intersection.
resultPhaser.Point <optional>
A Point object to store the result in, if not given a new one will be created.
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Returns:
The intersection segment of the two lines as a Point, or null if there is no intersection.
- Type
- Phaser.Point
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<static> intersectsPoints(a, b, e, f, asSegment, result) → {Phaser.Point}
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Checks for intersection between two lines as defined by the given start and end points. If asSegment is true it will check for line segment intersection. If asSegment is false it will check for line intersection. Returns the intersection segment of AB and EF as a Point, or null if there is no intersection. Adapted from code by Keith Hair
Parameters:
Name Type Argument Default Description aPhaser.Point The start of the first Line to be checked.
bPhaser.Point The end of the first line to be checked.
ePhaser.Point The start of the second Line to be checked.
fPhaser.Point The end of the second line to be checked.
asSegmentboolean <optional>
true If true it will check for segment intersection, otherwise full line intersection.
resultPhaser.Point <optional>
A Point object to store the result in, if not given a new one will be created.
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Returns:
The intersection segment of the two lines as a Point, or null if there is no intersection.
- Type
- Phaser.Point
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fromSprite(startSprite, endSprite, useCenter) → {Phaser.Line}
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Sets the line to match the x/y coordinates of the two given sprites. Can optionally be calculated from their center coordinates.
Parameters:
Name Type Argument Default Description startSpritePhaser.Sprite The coordinates of this Sprite will be set to the Line.start point.
endSpritePhaser.Sprite The coordinates of this Sprite will be set to the Line.start point.
useCenterboolean <optional>
true If true it will use startSprite.center.x, if false startSprite.x.
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Returns:
This line object
- Type
- Phaser.Line
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intersects(line, asSegment, result) → {Phaser.Point}
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Checks for intersection between this line and another Line. If asSegment is true it will check for segment intersection. If asSegment is false it will check for line intersection. Returns the intersection segment of AB and EF as a Point, or null if there is no intersection.
Parameters:
Name Type Argument Default Description linePhaser.Line The line to check against this one.
asSegmentboolean <optional>
true If true it will check for segment intersection, otherwise full line intersection.
resultPhaser.Point <optional>
A Point object to store the result in, if not given a new one will be created.
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Returns:
The intersection segment of the two lines as a Point, or null if there is no intersection.
- Type
- Phaser.Point
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pointOnLine(x, y) → {boolean}
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Tests if the given coordinates fall on this line. See pointOnSegment to test against just the line segment.
Parameters:
Name Type Description xnumber The line to check against this one.
ynumber The line to check against this one.
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Returns:
True if the point is on the line, false if not.
- Type
- boolean
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pointOnSegment(x, y) → {boolean}
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Tests if the given coordinates fall on this line and within the segment. See pointOnLine to test against just the line.
Parameters:
Name Type Description xnumber The line to check against this one.
ynumber The line to check against this one.
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Returns:
True if the point is on the line and segment, false if not.
- Type
- boolean
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setTo(x1, y1, x2, y2) → {Phaser.Line}
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Sets the components of the Line to the specified values.
Parameters:
Name Type Argument Default Description x1number <optional>
0 The x coordinate of the start of the line.
y1number <optional>
0 The y coordinate of the start of the line.
x2number <optional>
0 The x coordinate of the end of the line.
y2number <optional>
0 The y coordinate of the end of the line.
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Returns:
This line object
- Type
- Phaser.Line