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Updated Filter resolution to a 2f and added Blur and Marble filters.
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var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.image('phaser', 'assets/sprites/phaser2.png');
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game.load.script('filterX', '../filters/BlurX.js');
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game.load.script('filterY', '../filters/BlurY.js');
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}
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function create() {
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var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
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logo.anchor.setTo(0.5, 0.5);
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var blurX = game.add.filter('BlurX');
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var blurY = game.add.filter('BlurY');
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logo.filters = [blurX, blurY];
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}
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