Updated Filter resolution to a 2f and added Blur and Marble filters.

This commit is contained in:
photonstorm
2013-11-29 12:26:53 +00:00
parent 378ffc7ade
commit 00a9897ae2
17 changed files with 219 additions and 77 deletions
+5 -5
View File
@@ -14,7 +14,7 @@ Phaser.Filter.CheckerWave = function (game) {
this.fragmentSrc = [
"precision mediump float;",
"uniform vec3 resolution;",
"uniform vec2 resolution;",
"uniform float time;",
"uniform float alpha;",
"uniform vec3 vrp;",
@@ -122,7 +122,7 @@ Phaser.Filter.CheckerWave.prototype.setColor2 = function (red, green, blue) {
}
Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'alpha', {
Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'alpha', {
get: function() {
return this.uniforms.alpha.value;
@@ -134,7 +134,7 @@ Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'alpha', {
});
Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraX', {
Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'cameraX', {
get: function() {
return this.uniforms.vrp.value.x;
@@ -146,7 +146,7 @@ Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraX', {
});
Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraY', {
Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'cameraY', {
get: function() {
return this.uniforms.vrp.value.y;
@@ -158,7 +158,7 @@ Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraY', {
});
Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraZ', {
Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'cameraZ', {
get: function() {
return this.uniforms.vrp.value.z;