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Updated Filter resolution to a 2f and added Blur and Marble filters.
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@@ -14,7 +14,7 @@ Phaser.Filter.CheckerWave = function (game) {
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this.fragmentSrc = [
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"precision mediump float;",
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"uniform vec3 resolution;",
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"uniform vec2 resolution;",
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"uniform float time;",
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"uniform float alpha;",
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"uniform vec3 vrp;",
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@@ -122,7 +122,7 @@ Phaser.Filter.CheckerWave.prototype.setColor2 = function (red, green, blue) {
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}
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Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'alpha', {
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Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'alpha', {
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get: function() {
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return this.uniforms.alpha.value;
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@@ -134,7 +134,7 @@ Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'alpha', {
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});
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Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraX', {
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Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'cameraX', {
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get: function() {
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return this.uniforms.vrp.value.x;
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@@ -146,7 +146,7 @@ Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraX', {
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});
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Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraY', {
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Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'cameraY', {
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get: function() {
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return this.uniforms.vrp.value.y;
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@@ -158,7 +158,7 @@ Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraY', {
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});
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Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'cameraZ', {
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Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'cameraZ', {
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get: function() {
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return this.uniforms.vrp.value.z;
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