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Updated Filter resolution to a 2f and added Blur and Marble filters.
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@@ -67,7 +67,7 @@ Phaser.Loader = function (game) {
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/**
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* You can optionally link a sprite to the preloader.
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* If you do so the Sprite's width or height will be cropped based on the percentage loaded.
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* @property {Description} preloadSprite
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* @property {Phaser.Sprite} preloadSprite
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* @default
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*/
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this.preloadSprite = null;
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@@ -1058,7 +1058,7 @@ Phaser.Loader.prototype = {
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file.data = document.createElement('script');
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file.data.language = 'javascript';
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file.data.type = 'text/javascript';
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file.data.defer = true;
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file.data.defer = false;
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file.data.text = this._xhr.responseText;
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document.head.appendChild(file.data);
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break;
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