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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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@@ -38,8 +38,6 @@ Phaser.Tileset.prototype = {
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checkTileIndex: function (index) {
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console.log('checking tile', index);
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return (this.tiles[index]);
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}
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