And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.

This commit is contained in:
photonstorm
2013-10-11 18:18:27 +01:00
parent cf414394c3
commit 0201baef11
10 changed files with 304 additions and 145 deletions
-2
View File
@@ -38,8 +38,6 @@ Phaser.Tileset.prototype = {
checkTileIndex: function (index) {
console.log('checking tile', index);
return (this.tiles[index]);
}