mirror of
https://github.com/wassname/phaser.git
synced 2026-08-11 11:23:06 +08:00
Updated doc files.
This commit is contained in:
+137
-150
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,16 +417,15 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Phaser.Cache constructor.
|
||||
*
|
||||
* @class Phaser.Cache
|
||||
* @classdesc A game only has one instance of a Cache and it is used to store all externally loaded assets such
|
||||
* as images, sounds and data files as a result of Loader calls. Cache items use string based keys for look-up.
|
||||
* @class Phaser.Cache
|
||||
* @classdesc A game only has one instance of a Cache and it is used to store all externally loaded assets such as images, sounds and data files as a result of Loader calls. Cached items use string based keys for look-up.
|
||||
* @constructor
|
||||
* @param {Phaser.Game} game - A reference to the currently running game.
|
||||
*/
|
||||
@@ -480,10 +473,10 @@ Phaser.Cache = function (game) {
|
||||
this._tilemaps = {};
|
||||
|
||||
/**
|
||||
* @property {object} _tilesets - Tileset key-value container.
|
||||
* @property {object} _binary - Binary file key-value container.
|
||||
* @private
|
||||
*/
|
||||
this._tilesets = {};
|
||||
this._binary = {};
|
||||
|
||||
/**
|
||||
* @property {object} _bitmapDatas - BitmapData key-value container.
|
||||
@@ -516,6 +509,18 @@ Phaser.Cache.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a binary object in to the cache.
|
||||
* @method Phaser.Cache#addBinary
|
||||
* @param {string} key - Asset key for this binary data.
|
||||
* @param {object} binaryData - The binary object to be addded to the cache.
|
||||
*/
|
||||
addBinary: function (key, binaryData) {
|
||||
|
||||
this._binary[key] = binaryData;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a BitmapData object in to the cache.
|
||||
* @method Phaser.Cache#addBitmapData
|
||||
@@ -555,40 +560,18 @@ Phaser.Cache.prototype = {
|
||||
* @param {object} data - Extra sprite sheet data.
|
||||
* @param {number} frameWidth - Width of the sprite sheet.
|
||||
* @param {number} frameHeight - Height of the sprite sheet.
|
||||
* @param {number} frameMax - How many frames stored in the sprite sheet.
|
||||
* @param {number} [frameMax=-1] - How many frames stored in the sprite sheet. If -1 then it divides the whole sheet evenly.
|
||||
* @param {number} [margin=0] - If the frames have been drawn with a margin, specify the amount here.
|
||||
* @param {number} [spacing=0] - If the frames have been drawn with spacing between them, specify the amount here.
|
||||
*/
|
||||
addSpriteSheet: function (key, url, data, frameWidth, frameHeight, frameMax) {
|
||||
addSpriteSheet: function (key, url, data, frameWidth, frameHeight, frameMax, margin, spacing) {
|
||||
|
||||
this._images[key] = { url: url, data: data, spriteSheet: true, frameWidth: frameWidth, frameHeight: frameHeight };
|
||||
this._images[key] = { url: url, data: data, spriteSheet: true, frameWidth: frameWidth, frameHeight: frameHeight, margin: margin, spacing: spacing };
|
||||
|
||||
PIXI.BaseTextureCache[key] = new PIXI.BaseTexture(data);
|
||||
PIXI.TextureCache[key] = new PIXI.Texture(PIXI.BaseTextureCache[key]);
|
||||
|
||||
this._images[key].frameData = Phaser.AnimationParser.spriteSheet(this.game, key, frameWidth, frameHeight, frameMax);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a new tile set in to the cache.
|
||||
*
|
||||
* @method Phaser.Cache#addTileset
|
||||
* @param {string} key - The unique key by which you will reference this object.
|
||||
* @param {string} url - URL of this tile set file.
|
||||
* @param {object} data - Extra tile set data.
|
||||
* @param {number} tileWidth - Width of the sprite sheet.
|
||||
* @param {number} tileHeight - Height of the sprite sheet.
|
||||
* @param {number} tileMax - How many tiles stored in the sprite sheet.
|
||||
* @param {number} [tileMargin=0] - If the tiles have been drawn with a margin, specify the amount here.
|
||||
* @param {number} [tileSpacing=0] - If the tiles have been drawn with spacing between them, specify the amount here.
|
||||
*/
|
||||
addTileset: function (key, url, data, tileWidth, tileHeight, tileMax, tileMargin, tileSpacing) {
|
||||
|
||||
this._tilesets[key] = { url: url, data: data, tileWidth: tileWidth, tileHeight: tileHeight, tileMargin: tileMargin, tileSpacing: tileSpacing };
|
||||
|
||||
PIXI.BaseTextureCache[key] = new PIXI.BaseTexture(data);
|
||||
PIXI.TextureCache[key] = new PIXI.Texture(PIXI.BaseTextureCache[key]);
|
||||
|
||||
this._tilesets[key].tileData = Phaser.TilemapParser.tileset(this.game, key, tileWidth, tileHeight, tileMax, tileMargin, tileSpacing);
|
||||
this._images[key].frameData = Phaser.AnimationParser.spriteSheet(this.game, key, frameWidth, frameHeight, frameMax, margin, spacing);
|
||||
|
||||
},
|
||||
|
||||
@@ -598,15 +581,13 @@ Phaser.Cache.prototype = {
|
||||
* @method Phaser.Cache#addTilemap
|
||||
* @param {string} key - The unique key by which you will reference this object.
|
||||
* @param {string} url - URL of the tilemap image.
|
||||
* @param {object} mapData - The tilemap data object.
|
||||
* @param {object} mapData - The tilemap data object (either a CSV or JSON file).
|
||||
* @param {number} format - The format of the tilemap data.
|
||||
*/
|
||||
addTilemap: function (key, url, mapData, format) {
|
||||
|
||||
this._tilemaps[key] = { url: url, data: mapData, format: format };
|
||||
|
||||
this._tilemaps[key].layers = Phaser.TilemapParser.parse(this.game, mapData, format);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
@@ -756,12 +737,13 @@ Phaser.Cache.prototype = {
|
||||
decoded = true;
|
||||
}
|
||||
|
||||
this._sounds[key] = { url: url, data: data, isDecoding: false, decoded: decoded, webAudio: webAudio, audioTag: audioTag };
|
||||
this._sounds[key] = { url: url, data: data, isDecoding: false, decoded: decoded, webAudio: webAudio, audioTag: audioTag, locked: this.game.sound.touchLocked };
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Reload a sound.
|
||||
*
|
||||
* @method Phaser.Cache#reloadSound
|
||||
* @param {string} key - Asset key for the sound.
|
||||
*/
|
||||
@@ -782,7 +764,8 @@ Phaser.Cache.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* Fires the onSoundUnlock event when the sound has completed reloading.
|
||||
*
|
||||
* @method Phaser.Cache#reloadSoundComplete
|
||||
* @param {string} key - Asset key for the sound.
|
||||
*/
|
||||
@@ -797,7 +780,8 @@ Phaser.Cache.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* Updates the sound object in the cache.
|
||||
*
|
||||
* @method Phaser.Cache#updateSound
|
||||
* @param {string} key - Asset key for the sound.
|
||||
*/
|
||||
@@ -829,8 +813,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a canvas object from the cache by its key.
|
||||
*
|
||||
* @method Phaser.Cache#getCanvas
|
||||
* @param {string} key - Asset key of the canvas you want.
|
||||
* @return {object} The canvas you want.
|
||||
* @param {string} key - Asset key of the canvas to retrieve from the Cache.
|
||||
* @return {object} The canvas object.
|
||||
*/
|
||||
getCanvas: function (key) {
|
||||
|
||||
@@ -838,8 +822,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._canvases[key].canvas;
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getCanvas: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -847,7 +833,7 @@ Phaser.Cache.prototype = {
|
||||
* Get a BitmapData object from the cache by its key.
|
||||
*
|
||||
* @method Phaser.Cache#getBitmapData
|
||||
* @param {string} key - Asset key of the BitmapData object you want.
|
||||
* @param {string} key - Asset key of the BitmapData object to retrieve from the Cache.
|
||||
* @return {Phaser.BitmapData} The requested BitmapData object if found, or null if not.
|
||||
*/
|
||||
getBitmapData: function (key) {
|
||||
@@ -856,8 +842,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._bitmapDatas[key];
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getBitmapData: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -865,7 +853,7 @@ Phaser.Cache.prototype = {
|
||||
* Checks if an image key exists.
|
||||
*
|
||||
* @method Phaser.Cache#checkImageKey
|
||||
* @param {string} key - Asset key of the image you want.
|
||||
* @param {string} key - Asset key of the image to check is in the Cache.
|
||||
* @return {boolean} True if the key exists, otherwise false.
|
||||
*/
|
||||
checkImageKey: function (key) {
|
||||
@@ -883,8 +871,8 @@ Phaser.Cache.prototype = {
|
||||
* Get image data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getImage
|
||||
* @param {string} key - Asset key of the image you want.
|
||||
* @return {object} The image data you want.
|
||||
* @param {string} key - Asset key of the image to retrieve from the Cache.
|
||||
* @return {object} The image data.
|
||||
*/
|
||||
getImage: function (key) {
|
||||
|
||||
@@ -892,53 +880,19 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._images[key].data;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Get tile set image data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getTileSetImage
|
||||
* @param {string} key - Asset key of the image you want.
|
||||
* @return {object} The image data you want.
|
||||
*/
|
||||
getTilesetImage: function (key) {
|
||||
|
||||
if (this._tilesets[key])
|
||||
else
|
||||
{
|
||||
return this._tilesets[key].data;
|
||||
console.warn('Phaser.Cache.getImage: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Get tile set image data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getTileset
|
||||
* @param {string} key - Asset key of the image you want.
|
||||
* @return {Phaser.Tileset} The tileset data. The tileset image is in the data property, the tile data in tileData.
|
||||
*/
|
||||
getTileset: function (key) {
|
||||
|
||||
if (this._tilesets[key])
|
||||
{
|
||||
return this._tilesets[key].tileData;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Get tilemap data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getTilemap
|
||||
* @param {string} key - Asset key of the tilemap you want.
|
||||
* @return {Object} The tilemap data. The tileset image is in the data property, the map data in mapData.
|
||||
* @param {string} key - Asset key of the tilemap data to retrieve from the Cache.
|
||||
* @return {Object} The raw tilemap data in CSV or JSON format.
|
||||
*/
|
||||
getTilemapData: function (key) {
|
||||
|
||||
@@ -946,16 +900,19 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._tilemaps[key];
|
||||
}
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getTilemapData: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
return null;
|
||||
},
|
||||
|
||||
/**
|
||||
* Get frame data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getFrameData
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.FrameData} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
||||
* @return {Phaser.FrameData} The frame data.
|
||||
*/
|
||||
getFrameData: function (key) {
|
||||
|
||||
@@ -971,8 +928,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a single frame out of a frameData set by key.
|
||||
*
|
||||
* @method Phaser.Cache#getFrameByIndex
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.Frame} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
||||
* @return {Phaser.Frame} The frame object.
|
||||
*/
|
||||
getFrameByIndex: function (key, frame) {
|
||||
|
||||
@@ -988,8 +945,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a single frame out of a frameData set by key.
|
||||
*
|
||||
* @method Phaser.Cache#getFrameByName
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.Frame} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
||||
* @return {Phaser.Frame} The frame object.
|
||||
*/
|
||||
getFrameByName: function (key, frame) {
|
||||
|
||||
@@ -1005,8 +962,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.
|
||||
*
|
||||
* @method Phaser.Cache#getFrame
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.Frame} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
||||
* @return {Phaser.Frame} The frame data.
|
||||
*/
|
||||
getFrame: function (key) {
|
||||
|
||||
@@ -1019,11 +976,11 @@ Phaser.Cache.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.
|
||||
* Get a single texture frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.
|
||||
*
|
||||
* @method Phaser.Cache#getTextureFrame
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.Frame} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame to retrieve from the Cache.
|
||||
* @return {Phaser.Frame} The frame data.
|
||||
*/
|
||||
getTextureFrame: function (key) {
|
||||
|
||||
@@ -1039,8 +996,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a RenderTexture by key.
|
||||
*
|
||||
* @method Phaser.Cache#getTexture
|
||||
* @param {string} key - Asset key of the RenderTexture you want.
|
||||
* @return {Phaser.RenderTexture} The RenderTexture you want.
|
||||
* @param {string} key - Asset key of the RenderTexture to retrieve from the Cache.
|
||||
* @return {Phaser.RenderTexture} The RenderTexture object.
|
||||
*/
|
||||
getTexture: function (key) {
|
||||
|
||||
@@ -1048,8 +1005,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._textures[key];
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getTexture: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -1057,8 +1016,8 @@ Phaser.Cache.prototype = {
|
||||
* Get sound by key.
|
||||
*
|
||||
* @method Phaser.Cache#getSound
|
||||
* @param {string} key - Asset key of the sound you want.
|
||||
* @return {Phaser.Sound} The sound you want.
|
||||
* @param {string} key - Asset key of the sound to retrieve from the Cache.
|
||||
* @return {Phaser.Sound} The sound object.
|
||||
*/
|
||||
getSound: function (key) {
|
||||
|
||||
@@ -1066,8 +1025,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._sounds[key];
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getSound: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -1075,8 +1036,8 @@ Phaser.Cache.prototype = {
|
||||
* Get sound data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getSoundData
|
||||
* @param {string} key - Asset key of the sound you want.
|
||||
* @return {object} The sound data you want.
|
||||
* @param {string} key - Asset key of the sound to retrieve from the Cache.
|
||||
* @return {object} The sound data.
|
||||
*/
|
||||
getSoundData: function (key) {
|
||||
|
||||
@@ -1084,8 +1045,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._sounds[key].data;
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getSoundData: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -1093,7 +1056,7 @@ Phaser.Cache.prototype = {
|
||||
* Check if the given sound has finished decoding.
|
||||
*
|
||||
* @method Phaser.Cache#isSoundDecoded
|
||||
* @param {string} key - Asset key of the sound you want.
|
||||
* @param {string} key - Asset key of the sound in the Cache.
|
||||
* @return {boolean} The decoded state of the Sound object.
|
||||
*/
|
||||
isSoundDecoded: function (key) {
|
||||
@@ -1109,7 +1072,7 @@ Phaser.Cache.prototype = {
|
||||
* Check if the given sound is ready for playback. A sound is considered ready when it has finished decoding and the device is no longer touch locked.
|
||||
*
|
||||
* @method Phaser.Cache#isSoundReady
|
||||
* @param {string} key - Asset key of the sound you want.
|
||||
* @param {string} key - Asset key of the sound in the Cache.
|
||||
* @return {boolean} True if the sound is decoded and the device is not touch locked.
|
||||
*/
|
||||
isSoundReady: function (key) {
|
||||
@@ -1140,8 +1103,8 @@ Phaser.Cache.prototype = {
|
||||
* Get text data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getText
|
||||
* @param {string} key - Asset key of the text data you want.
|
||||
* @return {object} The text data you want.
|
||||
* @param {string} key - Asset key of the text data to retrieve from the Cache.
|
||||
* @return {object} The text data.
|
||||
*/
|
||||
getText: function (key) {
|
||||
|
||||
@@ -1149,8 +1112,30 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._text[key].data;
|
||||
}
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getText: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
return null;
|
||||
/**
|
||||
* Get binary data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getBinary
|
||||
* @param {string} key - Asset key of the binary data object to retrieve from the Cache.
|
||||
* @return {object} The binary data object.
|
||||
*/
|
||||
getBinary: function (key) {
|
||||
|
||||
if (this._binary[key])
|
||||
{
|
||||
return this._binary[key];
|
||||
}
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getBinary: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -1168,7 +1153,7 @@ Phaser.Cache.prototype = {
|
||||
|
||||
for (var item in array)
|
||||
{
|
||||
if (item !== '__default')
|
||||
if (item !== '__default' && item !== '__missing')
|
||||
{
|
||||
output.push(item);
|
||||
}
|
||||
@@ -1277,6 +1262,8 @@ Phaser.Cache.prototype = {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Cache.prototype.constructor = Phaser.Cache;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
@@ -1292,13 +1279,13 @@ Phaser.Cache.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user