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https://github.com/wassname/phaser.git
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Updated doc files.
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+47
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@@ -90,6 +90,10 @@
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<a href="Phaser.Device.html">Device</a>
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</li>
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<li>
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<a href="Phaser.DOMSprite.html">DOMSprite</a>
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</li>
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<li>
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<a href="Phaser.Easing.html">Easing</a>
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</li>
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@@ -162,6 +166,14 @@
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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<li>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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</li>
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<li>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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</li>
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<li>
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<a href="Phaser.Graphics.html">Graphics</a>
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</li>
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@@ -186,6 +198,10 @@
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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<li>
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<a href="Phaser.Line.html">Line</a>
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</li>
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<li>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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</li>
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@@ -278,6 +294,10 @@
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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<li>
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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@@ -342,6 +362,10 @@
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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@@ -374,36 +398,6 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#bottom">bottom</a>
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</li>
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<li>
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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<li>
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<a href="global.html#render">render</a>
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</li>
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<li>
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<a href="global.html#renderXY">renderXY</a>
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</li>
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<li>
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<a href="global.html#right">right</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -423,7 +417,7 @@
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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@@ -462,7 +456,7 @@ Phaser.Camera = function (game, id, x, y, width, height) {
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* Camera view.
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* The view into the world we wish to render (by default the game dimensions).
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* The x/y values are in world coordinates, not screen coordinates, the width/height is how many pixels to render.
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* Objects outside of this view are not rendered (unless set to ignore the Camera, i.e. UI?).
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* Objects outside of this view are not rendered if set to camera cull.
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* @property {Phaser.Rectangle} view
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*/
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this.view = new Phaser.Rectangle(x, y, width, height);
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@@ -509,6 +503,9 @@ Phaser.Camera = function (game, id, x, y, width, height) {
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*/
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this._edge = 0;
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/**
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* @property {PIXI.DisplayObject} displayObject - The display object to which all game objects are added. Set by World.boot
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*/
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this.displayObject = null;
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};
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@@ -626,6 +623,11 @@ Phaser.Camera.prototype = {
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},
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/**
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* Internal method
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* @method Phaser.Camera#updateTarget
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* @private
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*/
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updateTarget: function () {
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if (this.deadzone)
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@@ -665,9 +667,13 @@ Phaser.Camera.prototype = {
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},
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/**
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* Update the Camera bounds to match the game world.
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* @method Phaser.Camera#setBoundsToWorld
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*/
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setBoundsToWorld: function () {
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this.bounds.setTo(this.game.world.x, this.game.world.y, this.game.world.width, this.game.world.height);
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this.bounds.setTo(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height);
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},
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@@ -687,10 +693,10 @@ Phaser.Camera.prototype = {
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this.view.x = this.bounds.x;
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}
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if (this.view.x > this.bounds.right - this.width)
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if (this.view.right > this.bounds.right)
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{
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this.atLimit.x = true;
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this.view.x = (this.bounds.right - this.width) + 1;
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this.view.x = this.bounds.right - this.width;
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}
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if (this.view.y < this.bounds.top)
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@@ -699,10 +705,10 @@ Phaser.Camera.prototype = {
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this.view.y = this.bounds.top;
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}
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if (this.view.y > this.bounds.bottom - this.height)
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if (this.view.bottom > this.bounds.bottom)
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{
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this.atLimit.y = true;
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this.view.y = (this.bounds.bottom - this.height) + 1;
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this.view.y = this.bounds.bottom - this.height;
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}
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this.view.floor();
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@@ -745,6 +751,8 @@ Phaser.Camera.prototype = {
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};
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Phaser.Camera.prototype.constructor = Phaser.Camera;
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/**
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* The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds.
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* @name Phaser.Camera#x
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@@ -839,13 +847,13 @@ Object.defineProperty(Phaser.Camera.prototype, "height", {
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<span class="copyright">
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Phaser Copyright © 2012-2013 Photon Storm Ltd.
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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