Updated doc files.

This commit is contained in:
photonstorm
2014-02-05 16:55:02 +00:00
parent 0896c2fac7
commit 02b75b9e23
182 changed files with 72763 additions and 19286 deletions
+91 -76
View File
@@ -90,6 +90,10 @@
<a href="Phaser.Device.html">Device</a>
</li>
<li>
<a href="Phaser.DOMSprite.html">DOMSprite</a>
</li>
<li>
<a href="Phaser.Easing.html">Easing</a>
</li>
@@ -162,6 +166,14 @@
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li>
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li>
<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
<li>
<a href="Phaser.Graphics.html">Graphics</a>
</li>
@@ -186,6 +198,10 @@
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li>
<a href="Phaser.Line.html">Line</a>
</li>
<li>
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
@@ -278,6 +294,10 @@
<a href="Phaser.Signal.html">Signal</a>
</li>
<li>
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li>
<a href="Phaser.Sound.html">Sound</a>
</li>
@@ -342,6 +362,10 @@
<a href="Phaser.Timer.html">Timer</a>
</li>
<li>
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
@@ -374,36 +398,6 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#bottom">bottom</a>
</li>
<li>
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#render">render</a>
</li>
<li>
<a href="global.html#renderXY">renderXY</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -423,7 +417,7 @@
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
@@ -457,7 +451,7 @@ Phaser.Loader = function (game) {
this._fileIndex = 0;
/**
* @property {number} _progressChunk - Indicates assets loading progress. (from 0 to 100)
* @property {number} _progressChunk - Indicates the size of 1 file in terms of a percentage out of 100.
* @private
* @default
*/
@@ -482,15 +476,21 @@ Phaser.Loader = function (game) {
this.hasLoaded = false;
/**
* @property {number} progress - The Load progress percentage value (from 0 to 100)
* @property {number} progress - The rounded load progress percentage value (from 0 to 100)
* @default
*/
this.progress = 0;
/**
* @property {number} progressFloat - The non-rounded load progress value (from 0.0 to 100.0)
* @default
*/
this.progressFloat = 0;
/**
* You can optionally link a sprite to the preloader.
* If you do so the Sprite's width or height will be cropped based on the percentage loaded.
* @property {Description} preloadSprite
* @property {Phaser.Sprite} preloadSprite
* @default
*/
this.preloadSprite = null;
@@ -786,6 +786,29 @@ Phaser.Loader.prototype = {
},
/**
* Add a binary file to the Loader. It will be loaded via xhr with a responseType of "arraybuffer". You can specify an optional callback to process the file after load.
* When the callback is called it will be passed 2 parameters: the key of the file and the file data.
* WARNING: If you specify a callback, the file data will be set to whatever your callback returns. So always return the data object, even if you didn't modify it.
*
* @method Phaser.Loader#binary
* @param {string} key - Unique asset key of the binary file.
* @param {string} url - URL of the binary file.
* @param {function} [callback] - Optional callback that will be passed the file after loading, so you can perform additional processing on it.
* @param {function} [callbackContext] - The context under which the callback will be applied. If not specified it will use the callback itself as the context.
* @return {Phaser.Loader} This Loader instance.
*/
binary: function (key, url, callback, callbackContext) {
if (typeof callback === 'undefined') { callback = false; }
if (callback !== false && typeof callbackContext === 'undefined') { callbackContext = callback; }
this.addToFileList('binary', key, url, { callback: callback, callbackContext: callbackContext });
return this;
},
/**
* Add a new sprite sheet to the loader.
*
@@ -795,38 +818,17 @@ Phaser.Loader.prototype = {
* @param {number} frameWidth - Width of each single frame.
* @param {number} frameHeight - Height of each single frame.
* @param {number} [frameMax=-1] - How many frames in this sprite sheet. If not specified it will divide the whole image into frames.
* @param {number} [margin=0] - If the frames have been drawn with a margin, specify the amount here.
* @param {number} [spacing=0] - If the frames have been drawn with spacing between them, specify the amount here.
* @return {Phaser.Loader} This Loader instance.
*/
spritesheet: function (key, url, frameWidth, frameHeight, frameMax) {
spritesheet: function (key, url, frameWidth, frameHeight, frameMax, margin, spacing) {
if (typeof frameMax === "undefined") { frameMax = -1; }
if (typeof margin === "undefined") { margin = 0; }
if (typeof spacing === "undefined") { spacing = 0; }
this.addToFileList('spritesheet', key, url, { frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax });
return this;
},
/**
* Add a new tile set to the loader. These are used in the rendering of tile maps.
*
* @method Phaser.Loader#tileset
* @param {string} key - Unique asset key of the tileset file.
* @param {string} url - URL of the tileset.
* @param {number} tileWidth - Width of each single tile in pixels.
* @param {number} tileHeight - Height of each single tile in pixels.
* @param {number} [tileMax=-1] - How many tiles in this tileset. If not specified it will divide the whole image into tiles.
* @param {number} [tileMargin=0] - If the tiles have been drawn with a margin, specify the amount here.
* @param {number} [tileSpacing=0] - If the tiles have been drawn with spacing between them, specify the amount here.
* @return {Phaser.Loader} This Loader instance.
*/
tileset: function (key, url, tileWidth, tileHeight, tileMax, tileMargin, tileSpacing) {
if (typeof tileMax === "undefined") { tileMax = -1; }
if (typeof tileMargin === "undefined") { tileMargin = 0; }
if (typeof tileSpacing === "undefined") { tileSpacing = 0; }
this.addToFileList('tileset', key, url, { tileWidth: tileWidth, tileHeight: tileHeight, tileMax: tileMax, tileMargin: tileMargin, tileSpacing: tileSpacing });
this.addToFileList('spritesheet', key, url, { frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax, margin: margin, spacing: spacing });
return this;
@@ -1134,6 +1136,7 @@ Phaser.Loader.prototype = {
}
this.progress = 0;
this.progressFloat = 0;
this.hasLoaded = false;
this.isLoading = true;
@@ -1148,6 +1151,7 @@ Phaser.Loader.prototype = {
else
{
this.progress = 100;
this.progressFloat = 100;
this.hasLoaded = true;
this.onLoadComplete.dispatch();
}
@@ -1178,7 +1182,6 @@ Phaser.Loader.prototype = {
case 'spritesheet':
case 'textureatlas':
case 'bitmapfont':
case 'tileset':
file.data = new Image();
file.data.name = file.key;
file.data.onload = function () {
@@ -1269,6 +1272,7 @@ Phaser.Loader.prototype = {
break;
case 'text':
case 'script':
this._xhr.open("GET", this.baseURL + file.url, true);
this._xhr.responseType = "text";
this._xhr.onload = function () {
@@ -1280,10 +1284,9 @@ Phaser.Loader.prototype = {
this._xhr.send();
break;
case 'script':
case 'binary':
this._xhr.open("GET", this.baseURL + file.url, true);
this._xhr.responseType = "text";
this._xhr.responseType = "arraybuffer";
this._xhr.onload = function () {
return _this.fileComplete(_this._fileIndex);
};
@@ -1356,7 +1359,6 @@ Phaser.Loader.prototype = {
console.warn('Phaser.Loader fileComplete invalid index ' + index);
return;
}
var file = this._fileList[index];
file.loaded = true;
@@ -1373,12 +1375,7 @@ Phaser.Loader.prototype = {
case 'spritesheet':
this.game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax);
break;
case 'tileset':
this.game.cache.addTileset(file.key, file.url, file.data, file.tileWidth, file.tileHeight, file.tileMax, file.tileMargin, file.tileSpacing);
this.game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax, file.margin, file.spacing);
break;
case 'textureatlas':
@@ -1461,6 +1458,7 @@ Phaser.Loader.prototype = {
if (buffer)
{
that.game.cache.decodedSound(key, buffer);
that.game.sound.onSoundDecode.dispatch(key, that.game.cache.getSound(key));
}
});
}
@@ -1481,10 +1479,24 @@ Phaser.Loader.prototype = {
file.data = document.createElement('script');
file.data.language = 'javascript';
file.data.type = 'text/javascript';
file.data.defer = true;
file.data.defer = false;
file.data.text = this._xhr.responseText;
document.head.appendChild(file.data);
break;
case 'binary':
if (file.callback)
{
file.data = file.callback.call(file.callbackContext, file.key, this._xhr.response);
}
else
{
file.data = this._xhr.response;
}
this.game.cache.addBinary(file.key, file.data);
break;
}
if (loadNext)
@@ -1630,7 +1642,8 @@ Phaser.Loader.prototype = {
*/
nextFile: function (previousIndex, success) {
this.progress = Math.round(this.progress + this._progressChunk);
this.progressFloat += this._progressChunk;
this.progress = Math.round(this.progressFloat);
if (this.progress > 100)
{
@@ -1713,6 +1726,8 @@ Phaser.Loader.prototype = {
}
};
Phaser.Loader.prototype.constructor = Phaser.Loader;
</pre>
</article>
</section>
@@ -1728,13 +1743,13 @@ Phaser.Loader.prototype = {
<span class="copyright">
Phaser Copyright © 2012-2013 Photon Storm Ltd.
Phaser Copyright © 2012-2014 Photon Storm Ltd.
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>