Updated doc files.

This commit is contained in:
photonstorm
2014-02-05 06:29:17 +00:00
parent 0896c2fac7
commit 02b75b9e23
182 changed files with 72763 additions and 19286 deletions
+58 -64
View File
@@ -90,6 +90,10 @@
<a href="Phaser.Device.html">Device</a>
</li>
<li>
<a href="Phaser.DOMSprite.html">DOMSprite</a>
</li>
<li>
<a href="Phaser.Easing.html">Easing</a>
</li>
@@ -162,6 +166,14 @@
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li>
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li>
<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
<li>
<a href="Phaser.Graphics.html">Graphics</a>
</li>
@@ -186,6 +198,10 @@
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li>
<a href="Phaser.Line.html">Line</a>
</li>
<li>
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
@@ -278,6 +294,10 @@
<a href="Phaser.Signal.html">Signal</a>
</li>
<li>
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li>
<a href="Phaser.Sound.html">Sound</a>
</li>
@@ -342,6 +362,10 @@
<a href="Phaser.Timer.html">Timer</a>
</li>
<li>
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
@@ -374,36 +398,6 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#bottom">bottom</a>
</li>
<li>
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#render">render</a>
</li>
<li>
<a href="global.html#renderXY">renderXY</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -1940,7 +1934,7 @@ for multiple Sprites. So if you need to dynamically create a Sprite texture then
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-994">line 994</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-996">line 996</a>
</li></ul></dd>
@@ -2815,7 +2809,7 @@ going in the given direction by anticlockwise (defaulting to clockwise).</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-976">line 976</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-978">line 978</a>
</li></ul></dd>
@@ -3034,7 +3028,7 @@ example, the following code defines a black to white vertical gradient ranging f
<td class="type">
<span class="param-type">Array</span>
<span class="param-type"><a href="Array.html">Array</a></span>
@@ -3057,7 +3051,7 @@ example, the following code defines a black to white vertical gradient ranging f
<td class="type">
<span class="param-type">Array</span>
<span class="param-type"><a href="Array.html">Array</a></span>
@@ -3293,7 +3287,7 @@ square to display it:</p>
<td class="type">
<span class="param-type">Array</span>
<span class="param-type"><a href="Array.html">Array</a></span>
@@ -3316,7 +3310,7 @@ square to display it:</p>
<td class="type">
<span class="param-type">Array</span>
<span class="param-type"><a href="Array.html">Array</a></span>
@@ -3645,7 +3639,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
<td class="type">
<span class="param-type">Array</span>
<span class="param-type"><a href="Array.html">Array</a></span>
@@ -3668,7 +3662,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
<td class="type">
<span class="param-type">Array</span>
<span class="param-type"><a href="Array.html">Array</a></span>
@@ -4337,7 +4331,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1036">line 1036</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1038">line 1038</a>
</li></ul></dd>
@@ -4406,7 +4400,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1072">line 1072</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1074">line 1074</a>
</li></ul></dd>
@@ -4475,7 +4469,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-982">line 982</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-984">line 984</a>
</li></ul></dd>
@@ -4544,7 +4538,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1012">line 1012</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1014">line 1014</a>
</li></ul></dd>
@@ -5263,7 +5257,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1006">line 1006</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1008">line 1008</a>
</li></ul></dd>
@@ -5799,7 +5793,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1096">line 1096</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1098">line 1098</a>
</li></ul></dd>
@@ -5868,7 +5862,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1108">line 1108</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1110">line 1110</a>
</li></ul></dd>
@@ -5937,7 +5931,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1114">line 1114</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1116">line 1116</a>
</li></ul></dd>
@@ -6006,7 +6000,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1078">line 1078</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1080">line 1080</a>
</li></ul></dd>
@@ -6075,7 +6069,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1039">line 1039</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1041">line 1041</a>
</li></ul></dd>
@@ -6354,7 +6348,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1075">line 1075</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1077">line 1077</a>
</li></ul></dd>
@@ -6423,7 +6417,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1018">line 1018</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1020">line 1020</a>
</li></ul></dd>
@@ -7828,7 +7822,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1024">line 1024</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1026">line 1026</a>
</li></ul></dd>
@@ -8625,7 +8619,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1060">line 1060</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1062">line 1062</a>
</li></ul></dd>
@@ -8999,7 +8993,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-964">line 964</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-966">line 966</a>
</li></ul></dd>
@@ -9068,7 +9062,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-970">line 970</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-972">line 972</a>
</li></ul></dd>
@@ -9137,7 +9131,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-988">line 988</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-990">line 990</a>
</li></ul></dd>
@@ -9416,7 +9410,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1000">line 1000</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1002">line 1002</a>
</li></ul></dd>
@@ -9485,7 +9479,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1093">line 1093</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1095">line 1095</a>
</li></ul></dd>
@@ -9926,7 +9920,7 @@ This is called automatically if the BitmapData is being used by a Sprite, otherw
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1030">line 1030</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1032">line 1032</a>
</li></ul></dd>
@@ -10136,7 +10130,7 @@ This is called automatically if the BitmapData is being used by a Sprite, otherw
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1090">line 1090</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1092">line 1092</a>
</li></ul></dd>
@@ -10205,7 +10199,7 @@ This is called automatically if the BitmapData is being used by a Sprite, otherw
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1066">line 1066</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1068">line 1068</a>
</li></ul></dd>
@@ -10274,7 +10268,7 @@ This is called automatically if the BitmapData is being used by a Sprite, otherw
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1054">line 1054</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1056">line 1056</a>
</li></ul></dd>
@@ -11451,7 +11445,7 @@ the stroke style and color in a single line of code like so:</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1048">line 1048</a>
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1050">line 1050</a>
</li></ul></dd>
@@ -11939,13 +11933,13 @@ the stroke style and color in a single line of code like so:</p>
<span class="copyright">
Phaser Copyright © 2012-2013 Photon Storm Ltd.
Phaser Copyright © 2012-2014 Photon Storm Ltd.
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Thu Nov 28 2013 15:56:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>