mirror of
https://github.com/wassname/phaser.git
synced 2026-07-31 12:40:07 +08:00
Updated doc files.
This commit is contained in:
+37
-36
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -630,7 +624,7 @@ Phaser.Pointer.prototype = {
|
||||
}
|
||||
|
||||
// Fix to stop rogue browser plugins from blocking the visibility state event
|
||||
if (this.game.paused === true && this.game.stage.scale.incorrectOrientation === false)
|
||||
if (this.game.stage.disableVisibilityChange === false && this.game.paused && this.game.stage.scale.incorrectOrientation === false)
|
||||
{
|
||||
this.game.paused = false;
|
||||
return this;
|
||||
@@ -680,7 +674,7 @@ Phaser.Pointer.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Called internall by the Input Manager.
|
||||
* Called by the Input Manager.
|
||||
* @method Phaser.Pointer#update
|
||||
*/
|
||||
update: function () {
|
||||
@@ -759,12 +753,17 @@ Phaser.Pointer.prototype = {
|
||||
this.game.input.circle.y = this.game.input.y;
|
||||
}
|
||||
|
||||
// If the game is paused we don't process any target objects
|
||||
// If the game is paused we don't process any target objects or callbacks
|
||||
if (this.game.paused)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
if (this.game.input.moveCallback)
|
||||
{
|
||||
this.game.input.moveCallback.call(this.game.input.moveCallbackContext, this, this.x, this.y);
|
||||
}
|
||||
|
||||
// Easy out if we're dragging something and it still exists
|
||||
if (this.targetObject !== null && this.targetObject.isDragged === true)
|
||||
{
|
||||
@@ -1006,6 +1005,8 @@ Phaser.Pointer.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.Pointer.prototype.constructor = Phaser.Pointer;
|
||||
|
||||
/**
|
||||
* How long the Pointer has been depressed on the touchscreen. If not currently down it returns -1.
|
||||
* @name Phaser.Pointer#duration
|
||||
@@ -1073,13 +1074,13 @@ Object.defineProperty(Phaser.Pointer.prototype, "worldY", {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user