mirror of
https://github.com/wassname/phaser.git
synced 2026-08-11 11:23:06 +08:00
Updated doc files.
This commit is contained in:
+82
-71
@@ -90,6 +90,10 @@
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<a href="Phaser.Device.html">Device</a>
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</li>
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<li>
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<a href="Phaser.DOMSprite.html">DOMSprite</a>
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</li>
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<li>
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<a href="Phaser.Easing.html">Easing</a>
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</li>
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@@ -162,6 +166,14 @@
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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<li>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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</li>
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<li>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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</li>
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<li>
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<a href="Phaser.Graphics.html">Graphics</a>
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</li>
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@@ -186,6 +198,10 @@
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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<li>
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<a href="Phaser.Line.html">Line</a>
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</li>
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<li>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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</li>
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@@ -278,6 +294,10 @@
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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<li>
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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@@ -342,6 +362,10 @@
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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@@ -374,36 +398,6 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#bottom">bottom</a>
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</li>
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<li>
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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<li>
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<a href="global.html#render">render</a>
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</li>
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<li>
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<a href="global.html#renderXY">renderXY</a>
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</li>
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<li>
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<a href="global.html#right">right</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -423,7 +417,7 @@
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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@@ -494,16 +488,19 @@ Phaser.RenderTexture.prototype.constructor = PIXI.RenderTexture;
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/**
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* This function will draw the display object to the texture. If the display object is a Group or has children it will
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* draw all children as well.
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*
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* @method render
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*
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* @method Phaser.RenderTexture#render
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* @memberof Phaser.RenderTexture
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* @param {DisplayObject} displayObject - The display object to render this texture on.
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* @param {Phaser.Point} [position] - Where to draw the display object.
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* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
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* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
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*/
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Phaser.RenderTexture.prototype.render = function(displayObject, position, clear) {
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Phaser.RenderTexture.prototype.render = function(displayObject, position, clear, renderHidden) {
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if (typeof position === 'undefined') { position = false; }
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if (typeof clear === 'undefined') { clear = false; }
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if (typeof renderHidden === 'undefined') { renderHidden = false; }
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if (displayObject instanceof Phaser.Group)
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{
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@@ -512,11 +509,11 @@ Phaser.RenderTexture.prototype.render = function(displayObject, position, clear)
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if (PIXI.gl)
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{
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this.renderWebGL(displayObject, position, clear);
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this.renderWebGL(displayObject, position, clear, renderHidden);
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}
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else
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{
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this.renderCanvas(displayObject, position, clear);
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this.renderCanvas(displayObject, position, clear, renderHidden);
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}
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}
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@@ -525,29 +522,32 @@ Phaser.RenderTexture.prototype.render = function(displayObject, position, clear)
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* This function will draw the display object to the texture at the given x/y coordinates.
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* If the display object is a Group or has children it will draw all children as well.
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*
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* @method renderXY
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* @method Phaser.RenderTexture#renderXY
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* @memberof Phaser.RenderTexture
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* @param {DisplayObject} displayObject - The display object to render this texture on.
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* @param {number} x - The x coordinate to draw the display object at.
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* @param {number} y - The y coordinate to draw the display object at.
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* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
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* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
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*/
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Phaser.RenderTexture.prototype.renderXY = function(displayObject, x, y, clear) {
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Phaser.RenderTexture.prototype.renderXY = function(displayObject, x, y, clear, renderHidden) {
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this._tempPoint.x = x;
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this._tempPoint.y = y;
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this.render(displayObject, this._tempPoint, clear);
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this.render(displayObject, this._tempPoint, clear, renderHidden);
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}
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/**
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* Initializes the webgl data for this texture
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*
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* @method initWebGL
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* @private
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*/
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Phaser.RenderTexture.prototype.initWebGL = function()
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{
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* Initializes the webgl data for this texture
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*
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* @method Phaser.RenderTexture#initWebGL
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* @memberof Phaser.RenderTexture
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* @private
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*/
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Phaser.RenderTexture.prototype.initWebGL = function() {
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var gl = PIXI.gl;
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this.glFramebuffer = gl.createFramebuffer();
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@@ -583,7 +583,12 @@ Phaser.RenderTexture.prototype.initWebGL = function()
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// this.render = this.renderWebGL;
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}
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/**
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* Resizes the RenderTexture.
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*
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* @method Phaser.RenderTexture#resize
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* @memberof Phaser.RenderTexture
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*/
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Phaser.RenderTexture.prototype.resize = function(width, height)
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{
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@@ -609,11 +614,12 @@ Phaser.RenderTexture.prototype.resize = function(width, height)
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}
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/**
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* Initializes the canvas data for this texture
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*
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* @method initCanvas
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* @private
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*/
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* Initializes the canvas data for this texture
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*
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* @method Phaser.RenderTexture#initCanvas
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* @memberof Phaser.RenderTexture
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* @private
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*/
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Phaser.RenderTexture.prototype.initCanvas = function()
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{
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this.renderer = new PIXI.CanvasRenderer(this.width, this.height, null, 0);
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@@ -625,14 +631,17 @@ Phaser.RenderTexture.prototype.initCanvas = function()
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}
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/**
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* This function will draw the display object to the texture.
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*
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* @method renderWebGL
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* @param displayObject {DisplayObject} The display object to render this texture on
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* @param clear {Boolean} If true the texture will be cleared before the displayObject is drawn
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* @private
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*/
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Phaser.RenderTexture.prototype.renderWebGL = function(displayObject, position, clear)
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* This function will draw the display object to the texture.
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*
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* @method Phaser.RenderTexture#renderWebGL
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* @memberof Phaser.RenderTexture
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* @private
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* @param {DisplayObject} displayObject - The display object to render this texture on.
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* @param {Phaser.Point} [position] - Where to draw the display object.
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* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
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* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
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*/
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Phaser.RenderTexture.prototype.renderWebGL = function(displayObject, position, clear, renderHidden)
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{
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var gl = PIXI.gl;
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@@ -703,12 +712,15 @@ Phaser.RenderTexture.prototype.renderWebGL = function(displayObject, position, c
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/**
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* This function will draw the display object to the texture.
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*
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* @method renderCanvas
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* @param displayObject {DisplayObject} The display object to render this texture on
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* @param clear {Boolean} If true the texture will be cleared before the displayObject is drawn
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* @private
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*/
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Phaser.RenderTexture.prototype.renderCanvas = function(displayObject, position, clear)
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* @method Phaser.RenderTexture#renderCanvas
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* @memberof Phaser.RenderTexture
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* @private
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* @param {DisplayObject} displayObject - The display object to render this texture on.
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* @param {Phaser.Point} [position] - Where to draw the display object.
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* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
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* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
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*/
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Phaser.RenderTexture.prototype.renderCanvas = function(displayObject, position, clear, renderHidden)
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{
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var children = displayObject.children;
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@@ -729,12 +741,11 @@ Phaser.RenderTexture.prototype.renderCanvas = function(displayObject, position,
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{
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this.renderer.context.clearRect(0, 0, this.width, this.height);
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}
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this.renderer.renderDisplayObject(displayObject);
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this.renderer.renderDisplayObject(displayObject, renderHidden);
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this.renderer.context.setTransform(1, 0, 0, 1, 0, 0);
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// PIXI.texturesToUpdate.push(this.baseTexture);
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}
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</pre>
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</article>
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@@ -751,13 +762,13 @@ Phaser.RenderTexture.prototype.renderCanvas = function(displayObject, position,
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<span class="copyright">
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Phaser Copyright © 2012-2013 Photon Storm Ltd.
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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