mirror of
https://github.com/wassname/phaser.git
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Updated doc files.
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+48
-39
@@ -90,6 +90,10 @@
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<a href="Phaser.Device.html">Device</a>
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</li>
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<li>
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<a href="Phaser.DOMSprite.html">DOMSprite</a>
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</li>
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<li>
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<a href="Phaser.Easing.html">Easing</a>
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</li>
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@@ -162,6 +166,14 @@
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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<li>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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</li>
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<li>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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</li>
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<li>
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<a href="Phaser.Graphics.html">Graphics</a>
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</li>
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@@ -186,6 +198,10 @@
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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<li>
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<a href="Phaser.Line.html">Line</a>
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</li>
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<li>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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</li>
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@@ -278,6 +294,10 @@
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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<li>
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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@@ -342,6 +362,10 @@
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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@@ -374,36 +398,6 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#bottom">bottom</a>
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</li>
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<li>
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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<li>
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<a href="global.html#render">render</a>
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</li>
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<li>
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<a href="global.html#renderXY">renderXY</a>
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</li>
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<li>
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<a href="global.html#right">right</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -423,7 +417,7 @@
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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@@ -769,25 +763,25 @@ Phaser.Sound.prototype = {
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{
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if (this.loop)
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{
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//console.log('loop1');
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// console.log('loop1');
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// won't work with markers, needs to reset the position
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this.onLoop.dispatch(this);
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if (this.currentMarker === '')
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{
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//console.log('loop2');
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// console.log('loop2');
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this.currentTime = 0;
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this.startTime = this.game.time.now;
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}
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else
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{
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//console.log('loop3');
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// console.log('loop3');
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this.play(this.currentMarker, 0, this.volume, true, true);
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}
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}
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else
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{
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//console.log('stopping, no loop for marker');
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// console.log('stopping, no loop for marker');
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this.stop();
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}
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}
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@@ -975,7 +969,7 @@ Phaser.Sound.prototype = {
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else
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{
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// console.log('sound not locked, state?', this._sound.readyState);
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if (this._sound && this._sound.readyState == 4)
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if (this._sound && (this.game.device.cocoonJS || this._sound.readyState === 4))
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{
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this._sound.play();
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// This doesn't become available until you call play(), wonderful ...
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@@ -1065,7 +1059,20 @@ Phaser.Sound.prototype = {
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this._sound = this.context.createBufferSource();
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this._sound.buffer = this._buffer;
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this._sound.connect(this.gainNode);
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if (this.externalNode)
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{
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this._sound.connect(this.externalNode.input);
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}
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else
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{
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this._sound.connect(this.gainNode);
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}
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if (this.loop)
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{
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this._sound.loop = true;
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}
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if (typeof this._sound.start === 'undefined')
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{
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@@ -1126,6 +1133,8 @@ Phaser.Sound.prototype = {
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};
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Phaser.Sound.prototype.constructor = Phaser.Sound;
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/**
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* @name Phaser.Sound#isDecoding
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* @property {boolean} isDecoding - Returns true if the sound file is still decoding.
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@@ -1246,13 +1255,13 @@ Object.defineProperty(Phaser.Sound.prototype, "volume", {
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<span class="copyright">
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Phaser Copyright © 2012-2013 Photon Storm Ltd.
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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