Updated doc files.

This commit is contained in:
photonstorm
2014-02-05 16:55:02 +00:00
parent 0896c2fac7
commit 02b75b9e23
182 changed files with 72763 additions and 19286 deletions
+65 -48
View File
@@ -90,6 +90,10 @@
<a href="Phaser.Device.html">Device</a>
</li>
<li>
<a href="Phaser.DOMSprite.html">DOMSprite</a>
</li>
<li>
<a href="Phaser.Easing.html">Easing</a>
</li>
@@ -162,6 +166,14 @@
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li>
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li>
<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
<li>
<a href="Phaser.Graphics.html">Graphics</a>
</li>
@@ -186,6 +198,10 @@
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li>
<a href="Phaser.Line.html">Line</a>
</li>
<li>
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
@@ -278,6 +294,10 @@
<a href="Phaser.Signal.html">Signal</a>
</li>
<li>
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li>
<a href="Phaser.Sound.html">Sound</a>
</li>
@@ -342,6 +362,10 @@
<a href="Phaser.Timer.html">Timer</a>
</li>
<li>
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
@@ -374,36 +398,6 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#bottom">bottom</a>
</li>
<li>
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#render">render</a>
</li>
<li>
<a href="global.html#renderXY">renderXY</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -423,7 +417,7 @@
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
@@ -683,7 +677,8 @@ Phaser.StageScaleMode.prototype = {
this._width = this.width;
this._height = this.height;
console.log('startFullScreen', this._width, this._height);
// This needs updating to match the final spec:
// http://generatedcontent.org/post/70347573294/is-your-fullscreen-api-code-up-to-date-find-out-how-to
if (element['requestFullScreen'])
{
@@ -691,7 +686,7 @@ Phaser.StageScaleMode.prototype = {
}
else if (element['mozRequestFullScreen'])
{
element['mozRequestFullScreen']();
element.parentNode['mozRequestFullScreen']();
}
else if (element['webkitRequestFullScreen'])
{
@@ -733,16 +728,24 @@ Phaser.StageScaleMode.prototype = {
if (this.isFullScreen)
{
this.game.stage.canvas.style['width'] = '100%';
this.game.stage.canvas.style['height'] = '100%';
if (this.game.stage.fullScreenScaleMode === Phaser.StageScaleMode.EXACT_FIT)
{
this.game.stage.canvas.style['width'] = '100%';
this.game.stage.canvas.style['height'] = '100%';
this.setMaximum();
this.setMaximum();
this.game.input.scale.setTo(this.game.width / this.width, this.game.height / this.height);
this.game.input.scale.setTo(this.game.width / this.width, this.game.height / this.height);
this.aspectRatio = this.width / this.height;
this.scaleFactor.x = this.game.width / this.width;
this.scaleFactor.y = this.game.height / this.height;
this.aspectRatio = this.width / this.height;
this.scaleFactor.x = this.game.width / this.width;
this.scaleFactor.y = this.game.height / this.height;
}
else if (this.game.stage.fullScreenScaleMode === Phaser.StageScaleMode.SHOW_ALL)
{
this.game.stage.scale.setShowAll();
this.game.stage.scale.refresh();
}
}
else
{
@@ -983,13 +986,27 @@ Phaser.StageScaleMode.prototype = {
{
this.setMaximum();
}
else if (this.game.stage.scaleMode == Phaser.StageScaleMode.EXACT_FIT)
else if (!this.isFullScreen)
{
this.setExactFit();
if (this.game.stage.scaleMode == Phaser.StageScaleMode.EXACT_FIT)
{
this.setExactFit();
}
else if (this.game.stage.scaleMode == Phaser.StageScaleMode.SHOW_ALL)
{
this.setShowAll();
}
}
else if (this.game.stage.scaleMode == Phaser.StageScaleMode.SHOW_ALL)
else
{
this.setShowAll();
if (this.game.stage.fullScreenScaleMode == Phaser.StageScaleMode.EXACT_FIT)
{
this.setExactFit();
}
else if (this.game.stage.fullScreenScaleMode == Phaser.StageScaleMode.SHOW_ALL)
{
this.setShowAll();
}
}
this.setSize();
@@ -1110,8 +1127,6 @@ Phaser.StageScaleMode.prototype = {
var availableWidth = window.innerWidth;
var availableHeight = window.innerHeight;
// console.log('available', availableWidth, availableHeight);
if (this.maxWidth && availableWidth > this.maxWidth)
{
this.width = this.maxWidth;
@@ -1134,6 +1149,8 @@ Phaser.StageScaleMode.prototype = {
};
Phaser.StageScaleMode.prototype.constructor = Phaser.StageScaleMode;
/**
* @name Phaser.StageScaleMode#isFullScreen
* @property {boolean} isFullScreen - Returns true if the browser is in full screen mode, otherwise false.
@@ -1189,13 +1206,13 @@ Object.defineProperty(Phaser.StageScaleMode.prototype, "isLandscape", {
<span class="copyright">
Phaser Copyright © 2012-2013 Photon Storm Ltd.
Phaser Copyright © 2012-2014 Photon Storm Ltd.
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>