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Updated doc files.
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@@ -866,7 +866,7 @@ Phaser.Physics.Arcade.prototype = {
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* The core separation function to separate a physics body and an array of tiles.
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* @method Phaser.Physics.Arcade#separateTiles
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* @param {Phaser.Physics.Arcade.Body} body - The Body object to separate.
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* @param {<Phaser.Tile>array} tiles - The array of tiles to collide against.
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* @param {array<Phaser.Tile>} tiles - The array of tiles to collide against.
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* @returns {boolean} Returns true if the body was separated, otherwise false.
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*/
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separateTiles: function (body, tiles) {
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