Doing one final commit before the task of merging physics with core.

This commit is contained in:
Richard Davey
2013-06-25 15:35:45 +01:00
parent ec845155eb
commit 0591c7f2bd
12 changed files with 659 additions and 682 deletions
+7
View File
@@ -41,6 +41,10 @@ TODO:
* Add clip support + shape options to Texture Component.
* Make sure I'm using Point and not Vec2 when it's not a directional vector I need
* Bug with setting scale or anything on a Sprite inside a Group, or maybe group.addNewSprite issue
* Drag Sprite with "snap to center" uses local coords not world, so fails on scrolling world (no center lock works fine)
* Need to be able to set the current tilemap layer, then the getTileXY default layer uses that one if no other given
* Pointer worldX/Y don't appear to be correct for some reason
* Sprite collision events
* See which functions in the input component can move elsewhere (utils)
@@ -117,6 +121,9 @@ V1.0.0
* Added Cache.getImageKeys (and similar) to return an array of all the keys for all currently cached objects.
* Added Group.bringToTop feature. Will sort the Group, move the given sprites z-index to the top and shift the rest down by one.
* Brand new Advanced Physics system added and working! Woohoo :)
* Fixed issue in Tilemap.parseTiledJSON where it would accidentally think image and object layers were map data.
* Fixed bug in Group.bringToTop if the child didn't have a group property yet.
* Fixed bug in FrameData.checkFrameName where the first index of the _frameNames array would be skipped.