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Doing one final commit before the task of merging physics with core.
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@@ -41,6 +41,10 @@ TODO:
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* Add clip support + shape options to Texture Component.
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* Make sure I'm using Point and not Vec2 when it's not a directional vector I need
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* Bug with setting scale or anything on a Sprite inside a Group, or maybe group.addNewSprite issue
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* Drag Sprite with "snap to center" uses local coords not world, so fails on scrolling world (no center lock works fine)
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* Need to be able to set the current tilemap layer, then the getTileXY default layer uses that one if no other given
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* Pointer worldX/Y don't appear to be correct for some reason
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* Sprite collision events
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* See which functions in the input component can move elsewhere (utils)
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@@ -117,6 +121,9 @@ V1.0.0
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* Added Cache.getImageKeys (and similar) to return an array of all the keys for all currently cached objects.
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* Added Group.bringToTop feature. Will sort the Group, move the given sprites z-index to the top and shift the rest down by one.
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* Brand new Advanced Physics system added and working! Woohoo :)
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* Fixed issue in Tilemap.parseTiledJSON where it would accidentally think image and object layers were map data.
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* Fixed bug in Group.bringToTop if the child didn't have a group property yet.
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* Fixed bug in FrameData.checkFrameName where the first index of the _frameNames array would be skipped.
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