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Polygon & drawPolygon method
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@@ -50,6 +50,18 @@ Phaser.Graphics.prototype.destroy = function() {
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}
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/*
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* Draws a {Phaser.Polygon} or a {PIXI.Polygon} filled
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*/
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Phaser.Graphics.prototype.drawPolygon = function (poly) {
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graphics.moveTo(poly.points[0].x, poly.points[0].y);
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for (var i = 1; i < poly.points.length; i += 1) {
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graphics.lineTo(poly.points[i].x, poly.points[i].y);
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}
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graphics.lineTo(poly.points[0].x, poly.points[0].y);
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}
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Object.defineProperty(Phaser.Graphics.prototype, 'angle', {
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get: function() {
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@@ -0,0 +1,13 @@
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Phaser.Polygon = function (points) {
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PIXI.Polygon.call(this, points);
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/**
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* @property {Description} type - Description.
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*/
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this.type = Phaser.POLYGON;
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};
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Phaser.Polygon.prototype = Object.create(PIXI.Polygon.prototype);
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Phaser.Polygon.prototype.constructor = Phaser.Polygon;
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