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https://github.com/wassname/phaser.git
synced 2026-08-12 12:20:38 +08:00
Revamping the examples area.
This commit is contained in:
@@ -1,60 +0,0 @@
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<?php
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$title = "Multi Touch";
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require('../head.php');
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?>
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<script type="text/javascript">
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function loadStarted(size) {
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console.log('Loader started, queue size:', size);
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}
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// this.progress, previousKey, success, this.queueSize - this._keys.length, this.queueSize
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function fileLoaded(progress, key, success, remaining, total) {
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console.log('File Loaded:', key);
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console.log('Progress: ' + progress + '%');
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console.log('File: ' + remaining + ' out of ' + total);
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}
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function loadCompleted() {
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console.log('Loader finished');
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// Let's try adding an image to the DOM
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document.body.appendChild(game.cache.getImage('cockpit'));
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// And some text
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var para = document.createElement('pre');
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para.innerHTML = game.cache.getText('copyright');
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document.body.appendChild(para);
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}
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var game = new Phaser.Game(320, 240, Phaser.AUTO, '', {preload:preload});
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function preload () {
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game.load.image('cockpit', 'assets/pics/cockpit.png');
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game.load.image('rememberMe', 'assets/pics/remember-me.jpg');
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game.load.image('overdose', 'assets/pics/lance-overdose-loader_eye.png');
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game.load.text('copyright', 'assets/warning - copyright.txt');
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game.load.onLoadStart.add(loadStarted, this);
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game.load.onFileComplete.add(fileLoaded, this);
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game.load.onLoadComplete.add(loadCompleted, this);
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}
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</script>
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<?php
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require('../foot.php');
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?>
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@@ -0,0 +1,35 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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game.load.image('atari4', 'assets/sprites/atari800.png');
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
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game.load.image('firstaid', 'assets/sprites/firstaid.png');
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game.load.image('diamond', 'assets/sprites/diamond.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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function create() {
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// This returns an array of all the image keys in the cache
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var images = game.cache.getImageKeys();
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// Now let's create some random sprites and enable them all for drag and 'bring to top'
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for (var i = 0; i < 20; i++)
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{
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var img = game.rnd.pick(images);
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var tempSprite = game.add.sprite(game.world.randomX, game.world.randomY, img);
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tempSprite.inputEnabled = true;
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tempSprite.input.enableDrag(false, true);
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}
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}
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function render() {
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game.debug.renderInputInfo(32, 32);
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}
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@@ -1,50 +0,0 @@
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<?php
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$title = "Retrieving images from the cache";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, render: render });
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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game.load.image('atari4', 'assets/sprites/atari800.png');
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
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game.load.image('firstaid', 'assets/sprites/firstaid.png');
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game.load.image('diamond', 'assets/sprites/diamond.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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function create() {
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// This returns an array of all the image keys in the cache
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var images = game.cache.getImageKeys();
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// Now let's create some random sprites and enable them all for drag and 'bring to top'
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for (var i = 0; i < 20; i++)
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{
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var img = game.rnd.pick(images);
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var tempSprite = game.add.sprite(game.world.randomX, game.world.randomY, img);
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tempSprite.inputEnabled = true;
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tempSprite.input.enableDrag(false, true);
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}
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}
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function render() {
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game.debug.renderInputInfo(32, 32);
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}
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</script>
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<?php
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require('../foot.php');
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?>
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@@ -1,45 +0,0 @@
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<?php
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$title = "Preload sprite";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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function preload() {
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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game.load.image('card', 'assets/sprites/mana_card.png');
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game.load.image('rewarding', 'assets/pics/destop-rewarding.png');
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game.load.image('unknown', 'assets/pics/destop-unknown.png');
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game.load.image('wheel', 'assets/pics/large-color-wheel.png');
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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game.load.image('atari4', 'assets/sprites/atari800.png');
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
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game.load.image('firstaid', 'assets/sprites/firstaid.png');
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game.load.image('diamond', 'assets/sprites/diamond.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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game.load.setPreloadSprite('unknown',1);
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}
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function create() {
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game.add.sprite(200, 200, 'rewarding');
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}
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</script>
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<?php
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require('../foot.php');
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?>
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@@ -1,54 +0,0 @@
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<?php
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$title = "Loading and caching a spritesheet";
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require('../head.php');
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?>
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<script type="text/javascript">
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function loadStarted(size) {
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console.log('Loader started, queue size:', size);
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}
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// this.progress, previousKey, success, this.queueSize - this._keys.length, this.queueSize
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function fileLoaded(progress, key, success, remaining, total) {
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console.log('File Loaded:', key);
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console.log('Progress: ' + progress + '%');
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console.log('File: ' + remaining + ' out of ' + total);
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}
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function loadCompleted() {
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console.log('Loader finished');
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// Let's try adding an image to the DOM
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document.body.appendChild(game.cache.getImage('mummy'));
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// Dump the animation data out
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console.log(game.cache.getFrameData('mummy'));
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}
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var game = new Phaser.Game(320, 240, Phaser.AUTO, '', {preload:preload});
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function preload () {
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45);
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game.load.onLoadStart.add(loadStarted, this);
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game.load.onFileComplete.add(fileLoaded, this);
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game.load.onLoadComplete.add(loadCompleted, this);
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}
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</script>
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<?php
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require('../foot.php');
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?>
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