Updating copyright year and README.

This commit is contained in:
photonstorm
2014-02-05 16:54:59 +00:00
parent 8e77e8cedb
commit 0896c2fac7
102 changed files with 160 additions and 298 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+1 -1
View File
@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+1 -1
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@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+2 -100
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@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
@@ -49,7 +49,7 @@ Phaser.Group = function (game, parent, name, useStage) {
{
if (parent instanceof Phaser.Group)
{
parent.add(this);
parent._container.addChild(this._container);
}
else
{
@@ -416,8 +416,6 @@ Phaser.Group.prototype = {
var child1 = this.getAt(index1);
var child2 = this.getAt(index2);
console.log('swapIndex ', index1, ' with ', index2);
this.swap(child1, child2);
},
@@ -1454,102 +1452,6 @@ Phaser.Group.prototype = {
return true;
},
/**
* Dumps out a list of Group children and their index positions to the browser console. Useful for group debugging.
*
* @method Phaser.Group#dump
* @param {boolean} [full=false] - If full the dump will include the entire display list, start from the Stage. Otherwise it will only include this container.
*/
dump: function (full) {
if (typeof full == 'undefined')
{
full = false;
}
var spacing = 20;
var output = "\n" + Phaser.Utils.pad('Node', spacing) + "|" + Phaser.Utils.pad('Next', spacing) + "|" + Phaser.Utils.pad('Previous', spacing) + "|" + Phaser.Utils.pad('First', spacing) + "|" + Phaser.Utils.pad('Last', spacing);
console.log(output);
var output = Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing);
console.log(output);
if (full)
{
var testObject = this.game.stage._stage.last._iNext;
var displayObject = this.game.stage._stage;
}
else
{
var testObject = this._container.last._iNext;
var displayObject = this._container;
}
do
{
var name = displayObject.name || '*';
if (this.cursor == displayObject)
{
var name = '> ' + name;
}
var nameNext = '-';
var namePrev = '-';
var nameFirst = '-';
var nameLast = '-';
if (displayObject._iNext)
{
nameNext = displayObject._iNext.name;
}
if (displayObject._iPrev)
{
namePrev = displayObject._iPrev.name;
}
if (displayObject.first)
{
nameFirst = displayObject.first.name;
}
if (displayObject.last)
{
nameLast = displayObject.last.name;
}
if (typeof nameNext === 'undefined')
{
nameNext = '-';
}
if (typeof namePrev === 'undefined')
{
namePrev = '-';
}
if (typeof nameFirst === 'undefined')
{
nameFirst = '-';
}
if (typeof nameLast === 'undefined')
{
nameLast = '-';
}
var output = Phaser.Utils.pad(name, spacing) + "|" + Phaser.Utils.pad(nameNext, spacing) + "|" + Phaser.Utils.pad(namePrev, spacing) + "|" + Phaser.Utils.pad(nameFirst, spacing) + "|" + Phaser.Utils.pad(nameLast, spacing);
console.log(output);
displayObject = displayObject._iNext;
}
while(displayObject != testObject)
}
};
+1 -1
View File
@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+1 -1
View File
@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+1 -1
View File
@@ -2,7 +2,7 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+1 -1
View File
@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+1 -1
View File
@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+1 -1
View File
@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+1 -1
View File
@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+1 -1
View File
@@ -2,7 +2,7 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
+3 -1
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@@ -1,6 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
@@ -206,6 +206,8 @@ Phaser.World.prototype.setBounds = function (x, y, width, height) {
this.camera.bounds.setTo(x, y, width, height);
}
this.game.physics.setBoundsToWorld();
}
/**