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Updating copyright year and README.
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@@ -1,6 +1,6 @@
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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@@ -390,18 +390,6 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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Phaser.Sprite.prototype = Object.create(PIXI.Sprite.prototype);
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Phaser.Sprite.prototype.constructor = Phaser.Sprite;
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/*
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Phaser.Sprite.prototype.initGroup = function() {
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// this.world.setTo(this.parent.position.x + this.x, this.parent.position.y + this.y);
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// console.log('Sprite initGroup', this.world);
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console.log('Sprite initGroup', this.group.x, this.group.y);
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}
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*/
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/**
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* Automatically called by World.preUpdate. Handles cache updates, lifespan checks, animation updates and physics updates.
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*
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