Fixed some doc typos.

You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc.
This commit is contained in:
photonstorm
2014-02-19 03:51:48 +00:00
parent d057a9fe11
commit 08e5f18257
7 changed files with 102 additions and 56 deletions
+1 -1
View File
@@ -156,7 +156,7 @@ Phaser.Key.prototype = {
/**
* Returns the "just released" state of the Key. Just released is considered as being true if the key was released within the duration given (default 250ms)
* @method Phaser.Key#justPressed
* @method Phaser.Key#justReleased
* @param {number} [duration=250] - The duration below which the key is considered as being just released.
* @return {boolean} True if the key is just released otherwise false.
*/