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Graphics fixes and other changes
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@@ -38,7 +38,15 @@ Change Log
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Version 1.0.6 (in progress)
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* Added check into Pointer.move to always consider a Sprite that has pixelPerfect enabled, regardless of render ID.
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* BUG Found: The pixel perfect click check doesn't work if the sprite is part of a texture atlas yet.
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* BUG: The pixel perfect click check doesn't work if the sprite is part of a texture atlas yet.
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* Fixed issue with anti-alias in the Game constructor not being set correctly (thanks luizbills)
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* Added support for the Graphics game object back in and two examples (thanks earok for spotting)
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* New: Tweens can now be chained via multiple to() calls + example created (thanks to powerfear for adding)
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* Fixed Math.wrap (thanks TheJare)
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* New: When loading a Sprite Sheet you can now pass negative values for the frame sizes which specifies the number of rows/columns to load instead (thanks TheJare)
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* New: BitmapText now supports anchor and has fixed box dimensions (thanks TheJare)
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* Fixed bug where if a State contains an empty Preloader the Update will not be called (thanks TheJare)
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Version 1.0.5 (September 20th 2013)
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