Graphics fixes and other changes

This commit is contained in:
Richard Davey
2013-09-22 22:55:34 +01:00
parent 02723d4774
commit 093bf8343d
4 changed files with 16 additions and 76 deletions
+9 -1
View File
@@ -38,7 +38,15 @@ Change Log
Version 1.0.6 (in progress)
* Added check into Pointer.move to always consider a Sprite that has pixelPerfect enabled, regardless of render ID.
* BUG Found: The pixel perfect click check doesn't work if the sprite is part of a texture atlas yet.
* BUG: The pixel perfect click check doesn't work if the sprite is part of a texture atlas yet.
* Fixed issue with anti-alias in the Game constructor not being set correctly (thanks luizbills)
* Added support for the Graphics game object back in and two examples (thanks earok for spotting)
* New: Tweens can now be chained via multiple to() calls + example created (thanks to powerfear for adding)
* Fixed Math.wrap (thanks TheJare)
* New: When loading a Sprite Sheet you can now pass negative values for the frame sizes which specifies the number of rows/columns to load instead (thanks TheJare)
* New: BitmapText now supports anchor and has fixed box dimensions (thanks TheJare)
* Fixed bug where if a State contains an empty Preloader the Update will not be called (thanks TheJare)
Version 1.0.5 (September 20th 2013)