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Preparing new tests
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@@ -1,49 +0,0 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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var emitter1;
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var emitter2;
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var emitter3;
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var emitter4;
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var emitter5;
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var emitter6;
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function init() {
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myGame.loader.addImageFile('ball1', 'assets/sprites/aqua_ball.png');
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myGame.loader.addImageFile('ball2', 'assets/sprites/yellow_ball.png');
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myGame.loader.addImageFile('ball3', 'assets/sprites/red_ball.png');
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myGame.loader.addImageFile('ball4', 'assets/sprites/purple_ball.png');
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myGame.loader.addImageFile('ball5', 'assets/sprites/blue_ball.png');
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myGame.loader.addImageFile('ball6', 'assets/sprites/green_ball.png');
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myGame.loader.load();
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}
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function makeEmitter(emitter, x, y, graphic) {
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emitter = myGame.add.emitter(x, y);
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emitter.gravity = 100;
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emitter.bounce = 0.5;
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if(x == 0) {
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emitter.setXSpeed(200, 250);
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} else {
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emitter.setXSpeed(-200, -250);
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}
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emitter.setYSpeed(-50, -10);
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emitter.makeParticles(graphic, 250, false, 0);
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return emitter;
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}
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function create() {
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emitter1 = makeEmitter(emitter1, 0, 50, 'ball1');
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emitter2 = makeEmitter(emitter2, 0, 250, 'ball2');
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emitter3 = makeEmitter(emitter3, 0, 450, 'ball3');
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emitter4 = makeEmitter(emitter4, myGame.stage.width, 50, 'ball4');
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emitter5 = makeEmitter(emitter5, myGame.stage.width, 250, 'ball5');
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emitter6 = makeEmitter(emitter6, myGame.stage.width, 450, 'ball6');
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emitter1.start(false, 50, 0.05);
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emitter2.start(false, 50, 0.05);
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emitter3.start(false, 50, 0.05);
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emitter4.start(false, 50, 0.05);
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emitter5.start(false, 50, 0.05);
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emitter6.start(false, 50, 0.05);
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}
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function update() {
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//myGame.collide(leftEmitter, rightEmitter);
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}
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})();
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