diff --git a/src/physics/arcade/Body.js b/src/physics/arcade/Body.js index 975a66ff..c72ec4cd 100644 --- a/src/physics/arcade/Body.js +++ b/src/physics/arcade/Body.js @@ -315,8 +315,7 @@ Phaser.Physics.Arcade.Body = function (sprite) { this._sleepTimer = 0; // ms this._drag = 0; this._debug = 0; - this.friction = 0.9; - // this._debug = 0; + this.friction = 0; /** * If a body is overlapping with another body, but neither of them are moving (maybe they spawned on-top of each other?) this is set to true. @@ -551,8 +550,6 @@ Phaser.Physics.Arcade.Body.prototype = { } } - this._debug++; - }, /**