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Starting work on Group.
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@@ -95,7 +95,10 @@ Phaser.Physics.Arcade.Body.prototype = {
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this.lastX = this.x;
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this.lastY = this.y;
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this.game.physics.updateMotion(this);
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if (this.moves)
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{
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this.game.physics.updateMotion(this);
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}
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this.bounds.x = this.x;
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this.bounds.y = this.y;
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