From 0dab85c85395ef680e76831a00380c21ea9c4442 Mon Sep 17 00:00:00 2001 From: Louis Tovar Date: Fri, 15 Nov 2013 13:50:16 -0800 Subject: [PATCH] latest version of typescript definitions, manual changes to get it to code hint properly. --- build/phaser.d.ts | 41 ++++++++++++++++++++++------------------- 1 file changed, 22 insertions(+), 19 deletions(-) diff --git a/build/phaser.d.ts b/build/phaser.d.ts index 6f1b3328..43e150c0 100644 --- a/build/phaser.d.ts +++ b/build/phaser.d.ts @@ -87,7 +87,7 @@ declare module Phaser { onPausedCallback(): void; onShutDownCallback(): void; boot(): void; - add(key: string, state: typeof Phaser.State, autoStart: boolean): void; + add(key: string, state: typeof Phaser.State, autoStart?: boolean): void; remove(key: string): void; start(key: string, clearWorld?: boolean, clearCache?: boolean): void; dummy(): void; @@ -120,10 +120,10 @@ declare module Phaser { memorize: boolean; active: boolean; validateListener(listener: Function, fnName: string): void; - has(listener: Function, context?: Object): boolean; - add(listener: Function, listenerContext?: Object, priority?: number): Phaser.SignalBinding; - addOnce(listener: Function, listenerContext?: Object, priority?: number): Phaser.SignalBinding; - remove(listener: Function, context?: Object): Function; + has(listener: Function, context?: any): boolean; + add(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding; + addOnce(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding; + remove(listener: Function, context?: any): Function; removeAll(): void; getNumListeners(): number; halt(): void; @@ -185,6 +185,7 @@ declare module Phaser { scale: Phaser.StageScaleMode; aspectRatio: number; backgroundColor: string; + disableVisibilityChange: boolean; boot(): void; visibilityChange(event: Event): void; } @@ -205,7 +206,7 @@ declare module Phaser { add(child: any): any; addAt(child: any, index: number): any; getAt(index: number): any; - create(x: number, y: number, key: string, frame: string, exists: boolean): any; + create(x: number, y: number, key: string, frame: string, exists?: boolean): any; swap(child1: any, child2: any): boolean; bringToTop(child: any): any; getIndex(child: any): number; @@ -216,7 +217,7 @@ declare module Phaser { multiplyAll(key: string, value: number, checkAlive: boolean, checkVisible: boolean, operation: number): void; divideAll(key: string, value: number, checkAlive: boolean, checkVisible: boolean, operation: number): void; callAllExists(callback: Function, callbackContext: Object, existsValue: boolean): void; - callAll(callback: Function, callbackContext: Object): void; + callAll(callback: string, callbackContext?: Object): void; forEach(callback: Function, callbackContext: Object, checkExists: boolean): void; forEachAlive(callback: Function, callbackContext: Object): void; forEachDead(callback: Function, callbackContext: Object): void; @@ -343,10 +344,10 @@ declare module Phaser { touch: Phaser.Touch; mspointer: Phaser.MSPointer; interactiveItems: Phaser.LinkedList; - onDown(): void; - onUp(): void; - onTap(): void; - onHold(): void; + onDown: Phaser.Signal; + onUp: Phaser.Signal; + onTap: Phaser.Signal; + onHold: Phaser.Signal; boot(): void; update(): void; reset(hard?: boolean); @@ -655,14 +656,14 @@ declare module Phaser { game: Phaser.Game; world: Phaser.World; existing(object: any): boolean; - sprite(x: number, y: number, key?: string, frame?: number): Phaser.Sprite; + sprite(x: number, y: number, key?: string, frame?: any): Phaser.Sprite; child(parent: any, x: number, y: number, key?: string, frame?: number): Phaser.Sprite; tween(obj: Object): Phaser.Tween; - group(parent: any, name: string): Phaser.Group; - audio(key: string, volume: number, loop: boolean): Phaser.Sound; + group(parent?: any, name?: string): Phaser.Group; + audio(key: string, volume?: number, loop?: boolean): Phaser.Sound; tileSprite(x: number, y: number, width: number, height: number, key?: string, frame?: number): Phaser.TileSprite; - text(x: number, y: number, text: string, style: string): Phaser.Text; - button(x: number, y: number, key: string, callback: Function, callbackContext: Object, overFrame?: number, outFrame?: number, downFrame?: number): Phaser.Button; + text(x: number, y: number, text: string, style: any): Phaser.Text; + button(x: number, y: number, key: string, callback: Function, callbackContext: Object, overFrame?: any, outFrame?: any, downFrame?: any): Phaser.Button; graphics(x: number, y: number): Phaser.Graphics; emitter(x: number, y: number, maxParticles: number): Phaser.Particles.Arcade.Emitter; bitmapText(x: number, y: number, text: string, style: string): Phaser.BitmapText; @@ -737,12 +738,14 @@ declare module Phaser { exists: boolean; alive: boolean; group: Phaser.Group; + content: string; name: string; game: Phaser.Game; type: number; text: string; angle: number; style: string; + visible: boolean; position: Phaser.Point; anchor: Phaser.Point; scale: Phaser.Point; @@ -755,7 +758,7 @@ declare module Phaser { } class Button { - constructor(game: Phaser.Game, x: number, y: number, key: string, callback: typeof Function, overFrame: number, outFrame: number, downFrame: number); + constructor(game: Phaser.Game, x: number, y: number, key: string, callback: Function, overFrame: number, outFrame: number, downFrame: number); input: Phaser.InputHandler; onInputUp: Phaser.Signal; onInputDown: Phaser.Signal; @@ -1383,7 +1386,7 @@ declare module Phaser { onFileError: Phaser.Signal; onLoadStart: Phaser.Signal; onLoadComplete: Phaser.Signal; - setPreloadSprite(sprite: Phaser.Sprite, direction: number): void; + setPreloadSprite(sprite: Phaser.Sprite, direction?: number): void; checkKeyExists(key: string): boolean; reset(): void; addToFileList(type: string, key: string, url: string, properties: Array): void; @@ -1454,7 +1457,7 @@ declare module Phaser { addMarker(name: string, start: number, stop: number, volume?: number, loop?: boolean): void; removeMarker(name: string): void; update(): void; - play(marker: string, position: number, volume?: number, loop?: boolean): Phaser.Sound; + play(marker?: string, position?: number, volume?: number, loop?: boolean): Phaser.Sound; restart(marker: string, position: number, volume?: number, loop?: boolean): void; pause(): void; resume(): void;