Merged updateMotion with new PhysicsManager

This commit is contained in:
Richard Davey
2013-05-30 01:09:27 +01:00
parent c1eafe865a
commit 0fad46e04b
7 changed files with 635 additions and 461 deletions
+24 -6
View File
@@ -1,17 +1,35 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/atari800xl.png');
game.loader.addImageFile('atari', 'assets/sprites/atari800xl.png');
game.loader.load();
}
var atari;
function create() {
atari = game.add.sprite(200, 200, 'bunny');
//game.add.physicsAABB(200, 200, 233, 99);
atari = game.add.sprite(200, 200, 'atari');
atari.texture.alpha = 0.5;
atari.physics.bounce.setTo(0.5, 0.5);
atari.physics.drag.setTo(10, 10);
//atari.physics.gravityFactor.x = 0;
//atari.physics.gravityFactor.y = 0;
}
function update() {
//atari.y += 0.2;
}
atari.physics.acceleration.x = 0;
atari.physics.acceleration.y = 0;
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
atari.physics.acceleration.x = -150;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
atari.physics.acceleration.x = 150;
}
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
atari.physics.acceleration.y = -150;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
atari.physics.acceleration.y = 150;
}
}
function render() {
atari.physics.renderDebugInfo(16, 16);
}
})();
+36 -1
View File
@@ -2,7 +2,7 @@
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
@@ -17,10 +17,45 @@
function create() {
atari = game.add.sprite(200, 200, 'atari');
atari.texture.alpha = 0.5;
atari.physics.bounce.setTo(0.5, 0.5);
atari.physics.drag.setTo(10, 10);
//atari.physics.gravityFactor.x = 0;
//atari.physics.gravityFactor.y = 0;
}
function update() {
atari.physics.acceleration.x = 0;
atari.physics.acceleration.y = 0;
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
atari.physics.acceleration.x = -150;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
atari.physics.acceleration.x = 150;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
atari.physics.acceleration.y = -150;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
atari.physics.acceleration.y = 150;
}
}
function render() {
atari.physics.renderDebugInfo(16, 16);
}
})();