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Fixed anchor issue with Sprite.body.
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+2
-10
@@ -1,5 +1,5 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
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function preload() {
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@@ -16,7 +16,7 @@ function create() {
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game.world.setBounds(0, 0, 1920, 1200);
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var bg = game.add.sprite(0, 0, 'backdrop');
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bg.alpha = 0.8;
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bg.alpha = 0.4;
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ship = game.add.sprite(200, 200, 'ship');
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ship.physicsEnabled = true;
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@@ -50,11 +50,3 @@ function update() {
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}
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}
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function render() {
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// game.debug.renderText('x: ' + box2.body.velocity.x, 32, 32);
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// game.debug.renderText('y: ' + box2.body.velocity.y, 32, 64);
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}
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