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PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* A PointProxy is an internal class that allows for direct getter/setter style property access to Arrays and TypedArrays.
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*
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* @class Phaser.Physics.PointProxy
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* @classdesc PointProxy
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* @constructor
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* @param {any} destination - The object to bind to.
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*/
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Phaser.Physics.PointProxy = function (destination) {
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this.destination = destination;
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};
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Phaser.Physics.PointProxy.prototype.constructor = Phaser.Physics.PointProxy;
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/**
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* @name Phaser.Physics.PointProxy#x
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* @property {number} x - The x property of this PointProxy.
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*/
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Object.defineProperty(Phaser.Physics.PointProxy.prototype, "x", {
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get: function () {
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return this.destination[0];
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},
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set: function (value) {
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this.destination[0] = value;
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}
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});
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/**
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* @name Phaser.Physics.PointProxy#y
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* @property {number} y - The y property of this PointProxy.
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*/
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Object.defineProperty(Phaser.Physics.PointProxy.prototype, "y", {
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get: function () {
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return this.destination[1];
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},
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set: function (value) {
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this.destination[1] = value;
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}
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});
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