More improvements on GameObjectFactory

This commit is contained in:
Webeled
2013-10-25 15:42:48 +01:00
parent ce04ade458
commit 12148b3159
4 changed files with 14 additions and 14 deletions
+11 -9
View File
@@ -98,7 +98,7 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Creates a new group to be added on the display list
* A Group is a container for display objects that allows for fast pooling, recycling and collision checks.
*
* @method group
* @param {*} parent - The parent Group or DisplayObjectContainer that will hold this group, if any.
@@ -112,7 +112,7 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Description.
* Creates a new instance of the Sound class.
*
* @method audio
* @param {string} key - The Game.cache key of the sound that this object will use.
@@ -127,7 +127,7 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Description.
* Creates a new <code>TileSprite</code>.
*
* @method tileSprite
* @param {number} x - X position of the new tileSprite.
@@ -145,7 +145,7 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Description.
* Creates a new <code>Text</code>.
*
* @method text
* @param {number} x - X position of the new text object.
@@ -161,7 +161,7 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Description.
* Creates a new <code>Button</code> object.
*
* @method button
* @param {number} [x] X position of the new button object.
@@ -181,7 +181,7 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Description.
* Creates a new <code>Graphics</code> object.
*
* @method graphics
* @param {number} x - X position of the new graphics object.
@@ -195,7 +195,9 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Description.
* Emitter is a lightweight particle emitter. It can be used for one-time explosions or for
* continuous effects like rain and fire. All it really does is launch Particle objects out
* at set intervals, and fixes their positions and velocities accorindgly.
*
* @method emitter
* @param {number} [x=0] - The x coordinate within the Emitter that the particles are emitted from.
@@ -210,7 +212,7 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Description.
* * Create a new <code>BitmapText</code>.
*
* @method bitmapText
* @param {number} x - X position of the new bitmapText object.
@@ -268,7 +270,7 @@ Phaser.GameObjectFactory.prototype = {
},
/**
* Description.
* A dynamic initially blank canvas to which images can be drawn
*
* @method renderTexture
* @param {string} key - Asset key for the render texture.