From 1217bf4722768514fe15ff904dab59f848d146f4 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Fri, 19 Apr 2013 18:57:19 +0100 Subject: [PATCH] Version 0.9.1 release - see the release notes for more details. --- README.md | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index c6f455ba..66580d44 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,9 @@ Phaser ====== -Version 0.9 +Version 0.9.1 -18th April 2013 +19th April 2013 By Richard Davey, [Photon Storm](http://www.photonstorm.com) @@ -18,6 +18,16 @@ For support post to the Phaser board on the [HTML5 Game Devs forum](http://www.h Change Log ---------- +V0.9.1 + +Added the new align property to GameObjects that controls placement when rendering.
+Added an align example to the Sprites test group (click the mouse to change alignment position)
+Added a new MicroPoint class. Same as Point but much smaller / less functions, updated GameObject to use it.
+Completely rebuilt the Rectangle class to use MicroPoints and store the values of the 9 points around the edges, to be used +for new collision system.
+Game.Input now has 2 signals you can subscribe to for down/up events, see the Sprite align example for use.
+Updated the States examples to bring in-line with 0.9 release. + V0.9 Large refactoring. Everything now lives inside the Phaser module, so all code and all tests have been updated to reflect this. Makes coding a tiny bit