mirror of
https://github.com/wassname/phaser.git
synced 2026-09-09 11:28:47 +08:00
Whole codebase updated to TypeScript 0.9.1, phew!
This commit is contained in:
+8
-15
@@ -1,11 +1,4 @@
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/// <reference path="../Game.ts" />
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/// <reference path="../math/Vec2.ts" />
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/// <reference path="../geom/Rectangle.ts" />
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/// <reference path="../animation/AnimationManager.ts" />
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/// <reference path="../input/InputHandler.ts" />
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/// <reference path="../display/Texture.ts" />
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/// <reference path="../gameobjects/TransformManager.ts" />
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/// <reference path="../gameobjects/Events.ts" />
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/// <reference path="../_definitions.ts" />
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/**
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* Phaser - UI - Button
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@@ -13,7 +6,7 @@
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module Phaser.UI {
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export class Button extends Sprite {
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export class Button extends Phaser.Sprite {
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/**
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* Create a new <code>Button</code> object.
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@@ -28,7 +21,7 @@ module Phaser.UI {
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* @param [outFrame] {string|number} This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name.
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* @param [downFrame] {string|number} This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name.
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*/
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constructor(game: Game, x: number = 0, y: number = 0, key: string = null, callback = null, callbackContext = null, overFrame = null, outFrame = null, downFrame = null) {
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constructor(game: Phaser.Game, x: number = 0, y: number = 0, key: string = null, callback = null, callbackContext = null, overFrame = null, outFrame = null, downFrame = null) {
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super(game, x, y, key, outFrame);
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@@ -120,8 +113,8 @@ module Phaser.UI {
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// ENTER or SPACE can activate this button if it has focus
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private onInputOverHandler(pointer:Phaser.Pointer) {
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private onInputOverHandler(pointer: Phaser.Pointer) {
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if (this._onOverFrameName != null)
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{
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this.frameName = this._onOverFrameName;
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@@ -138,7 +131,7 @@ module Phaser.UI {
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}
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private onInputOutHandler(pointer:Phaser.Pointer) {
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private onInputOutHandler(pointer: Phaser.Pointer) {
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if (this._onOutFrameName != null)
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{
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@@ -156,7 +149,7 @@ module Phaser.UI {
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}
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private onInputDownHandler(pointer:Phaser.Pointer) {
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private onInputDownHandler(pointer: Phaser.Pointer) {
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//console.log('Button onInputDownHandler: ' + Date.now());
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@@ -176,7 +169,7 @@ module Phaser.UI {
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}
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private onInputUpHandler(pointer:Phaser.Pointer) {
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private onInputUpHandler(pointer: Phaser.Pointer) {
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//console.log('Button onInputUpHandler: ' + Date.now());
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