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Whole codebase updated to TypeScript 0.9.1, phew!
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@@ -30,10 +30,14 @@ Future Plans
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* Basic Window UI component (maybe a propogating Group?)
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* Add clip support + shape options to Texture Component.
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* Tilemap: remove tiles of a certain type, replace tile with sprite, change layer order
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* Joypad support
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* Gestures input class
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ToDo before release
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-------------------
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* Move embedded Phaser logo outside
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* Put Device.getAll elsewhere (plugin? utils?)
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* Investigate bug re: tilemap collision and animation frames
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* Allow camera to directly render to the stage rather than hidden ctx (maybe does this by default? or have under Mobile Optimisations list)
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* Sprite collision events
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@@ -47,7 +51,6 @@ ToDo before release
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* Pixel-perfect click check
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* Check Flash atlas export is supported
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* DynamicTexture.setPixel needs to be swapped for a proper pixel put, not the filledRect it currently is.
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* TypeScript 0.9.1 update!
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Latest Update
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-------------
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@@ -157,7 +160,8 @@ V1.0.0
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* Added Sprite.transform.centerOn(x,y) to quickly center a sprite on a coordinate without messing with the sprite origin and regardless of rotation.
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* Added Input.pollRate - this lets you limit how often Pointer events are handled (0 = every frame, 1 = every other frame, etc)
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* Renamed the 'init' function to 'preload'. It now calls load.start automatically.
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* Added
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* Entire framework updated for TypeScript 0.9.1 - what a mammoth amount of work that was! Sorry but not backward compatible.
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V0.9.6
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