Whole codebase updated to TypeScript 0.9.1, phew!

This commit is contained in:
Richard Davey
2013-08-08 19:16:47 +01:00
parent df32190db8
commit 1248a6c06e
129 changed files with 38471 additions and 30343 deletions
+6 -2
View File
@@ -30,10 +30,14 @@ Future Plans
* Basic Window UI component (maybe a propogating Group?)
* Add clip support + shape options to Texture Component.
* Tilemap: remove tiles of a certain type, replace tile with sprite, change layer order
* Joypad support
* Gestures input class
ToDo before release
-------------------
* Move embedded Phaser logo outside
* Put Device.getAll elsewhere (plugin? utils?)
* Investigate bug re: tilemap collision and animation frames
* Allow camera to directly render to the stage rather than hidden ctx (maybe does this by default? or have under Mobile Optimisations list)
* Sprite collision events
@@ -47,7 +51,6 @@ ToDo before release
* Pixel-perfect click check
* Check Flash atlas export is supported
* DynamicTexture.setPixel needs to be swapped for a proper pixel put, not the filledRect it currently is.
* TypeScript 0.9.1 update!
Latest Update
-------------
@@ -157,7 +160,8 @@ V1.0.0
* Added Sprite.transform.centerOn(x,y) to quickly center a sprite on a coordinate without messing with the sprite origin and regardless of rotation.
* Added Input.pollRate - this lets you limit how often Pointer events are handled (0 = every frame, 1 = every other frame, etc)
* Renamed the 'init' function to 'preload'. It now calls load.start automatically.
* Added
* Entire framework updated for TypeScript 0.9.1 - what a mammoth amount of work that was! Sorry but not backward compatible.
V0.9.6