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Lots more physics tests and updates.
PLEASE DO NOT upgrade to this release if you need your game working and it uses any of the physics functions, as they're nearly all broken here. Just pushing up so I can share it with someone.
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@@ -12,7 +12,8 @@ By Richard Davey, [Photon Storm](http://www.photonstorm.com)
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View the [Official Website](http://phaser.io)<br />
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Follow on [Twitter](https://twitter.com/photonstorm)<br />
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Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)<br />
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Try out 200+ [Phaser Examples](http://gametest.mobi/phaser/examples/)
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Try out 200+ [Phaser Examples](http://gametest.mobi/phaser/examples/)<br />
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Read the [documentation online](http://docs.phaser.io)
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[Subscribe to our new Phaser Newsletter](https://confirmsubscription.com/h/r/369DE48E3E86AF1E). We'll email you when new versions are released as well as send you our regular Phaser game making magazine.
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@@ -36,11 +37,11 @@ Phaser is everything we ever wanted from an HTML5 game framework. It powers all
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Getting Started Guides
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----------------------
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We have a new [Getting Started Guide](http://phaser.io/getting-started-js.php) which covers all you need to begin developing games with Phaser. From setting up a web server to picking an IDE. If you're new to HTML5 game development (or are coming from another language like AS3) then we recommend starting there.
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We have a new [Getting Started Guide](http://phaser.io/getting-started-js.php) which covers all you need to begin developing games with Phaser. From setting up a web server to picking an IDE. If you're new to HTML5 game development, or are coming from another language like AS3, then we recommend starting there.
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There is a comprehensive [How to Learn Phaser](http://gamedevelopment.tutsplus.com/articles/how-to-learn-the-phaser-html5-game-engine--gamedev-13643) guide on the GameDevTuts+ site which is well worth reading through.
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There is a comprehensive [How to Learn Phaser](http://gamedevelopment.tutsplus.com/articles/how-to-learn-the-phaser-html5-game-engine--gamedev-13643) guide on the GameDevTuts+ site which is a great place to learn where to find tutorials, examples and support.
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There is also this great [Un-official Getting Started Guide](http://www.antonoffplus.com/coding-an-html5-game-for-30-minutes-or-an-introduction-to-the-phaser-framework) which is well worth running through as well.
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There is also an [un-official Getting Started Guide](http://www.antonoffplus.com/coding-an-html5-game-for-30-minutes-or-an-introduction-to-the-phaser-framework).
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Change Log
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@@ -89,6 +90,9 @@ New features:
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* Body.friction - This now replaces Body.drag and provides for a much smoother friction experience.
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* Body.minBounceVelocity - If a Body has bounce set, this threshold controls if it should rebound or not. Use it to stop 'jittering' on bounds/tiles with super-low velocities.
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* QuadTree.populate - you can pass it a Group and it'll automatically insert all of the children ready for inspection.
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* Input.setMoveCallback allows you to set a callback that will be fired each time the activePointer receives a DOM move event.
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* Math.distancePow(x1,y1,x2,y2,power) returns the distance between two coordinates at the given power.
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* Physics.collideArray(obj, array) for when you want to collide an object against a number of sprites that aren't all in the same Group.
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New Examples:
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