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Lots more physics tests and updates.
PLEASE DO NOT upgrade to this release if you need your game working and it uses any of the physics functions, as they're nearly all broken here. Just pushing up so I can share it with someone.
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@@ -100,7 +100,7 @@ Phaser.Text = function (game, x, y, text, style) {
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/**
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* @property {Phaser.Point} cameraOffset - If this object is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.
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*/
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this.cameraOffset = new Phaser.Point();
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this.cameraOffset = new Phaser.Point(x, y);
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/**
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* @property {object} _cache - A mini cache for storing all of the calculated values.
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